| Commit message (Collapse) | Author | Age |
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from shaders.
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The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
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Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
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This can delay connections by several minutes.
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https://github.com/minetest/minetest/issues/1527
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CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
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Fixes https://github.com/minetest/minetest/issues/1514
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These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
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Fix android makefile to provide a correct dummy githash if detection fails
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Improve error handling in saveBlock()
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mapblock there
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a0f78659f31abd)
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