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* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-09
* FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-09
* Filmic HDR tone mappingRealBadAngel2016-02-09
* Remove ClientMap::m_camera_mutexKahrl2016-02-09
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-08
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* builtin: Fix `print` crashing on nil "holes".Diego Martinez2016-02-08
* small drawItemStack cleanupest312016-02-08
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Use tangent space meshes only when shaders are enabledRealBadAngel2016-02-07
* Add admin command which says who the administator is for the server.Splizard2016-02-04
* Implement OSX Travis buildsPavel Puchkin2016-02-04
* Mgvalleys: fix riverbeds below sea levelDuane Robertson2016-02-02
* Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesparamat2016-02-02
* Mgvalleys: use standard cavesDuane Robertson2016-01-31
* Fix OSX building issue caused by ad884f2Pavel Puchkin2016-01-29
* Don't pass non-const references to collision methodsest312016-01-29
* New timer design.Auke Kok2016-01-29
* Clocksource: use a better clock if available.Auke Kok2016-01-29
* Don't print whole json data buffer to errorstream on errorest312016-01-28
* Translated using Weblate (Italian)Paolo DGZ2016-01-25
* Translated using Weblate (Hungarian)Kisbenedek Márton2016-01-25
* Translated using Weblate (Dutch)Tobyplowy2016-01-25
* Translated using Weblate (Portuguese (Brazil))Ian giestas pauli2016-01-25
* Translated using Weblate (Portuguese (Brazil))Ian giestas pauli2016-01-25
* Translated using Weblate (Portuguese)Ian giestas pauli2016-01-25
* Translated using Weblate (Japanese)Rui2016-01-25
* Translated using Weblate (Japanese)Rui2016-01-25
* Translated using Weblate (Danish)Peter Mikkelsen2016-01-25
* Translated using Weblate (Chinese (China))Jun Zhang2016-01-25
* Fix world config menu ignoring `name` in `mod.conf`.Diego Martinez2016-01-23
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Fix compilation warning if compiling for android with c++11est312016-01-23
* Fix texture tear issueRealBadAngel2016-01-23
* Fix C++11 compilabilityest312016-01-23
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-20
* Allow per-tiles culling.Auke Kok2016-01-20
* EmergeManager: Do not queue duplicate block requestskwolekr2016-01-19
* Fix Settings::remove() always returning trueKahrl2016-01-19
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-18
* Fix wield item glitchRealBadAngel2016-01-18
* corrected minetest.pos_to_string()Pinky Snow2016-01-16
* Fix error message in settings tab overlapping 'save' buttonRogier2016-01-16
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-16
* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-15
* Add Valleys mapgen.Duane Robertson2016-01-14
* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14