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* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-08
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-08
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-07
* Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
* Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
* Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-07
* MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-06
* Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-05
* PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
* Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
* Remove unused shader matrices. (#4723)lhofhansl2016-11-04
* Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-31
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-30
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
* Add missing keyname_to_keycode function (needed on Android)sfan52016-10-28
* Add missing remoteplayer.cpp to Android buildNer'zhul2016-10-28
* Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-27
* CleanupDániel Juhász2016-10-27
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
* Improved lightingDániel Juhász2016-10-27
* Document item use callbacks (#4668)raymoo2016-10-27
* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-26
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-25
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-25
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-25
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-21
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21
* Changes to static object storage limit and error messageparamat2016-10-20
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
* Fix crash on attaching player to entityFoghrye42016-10-19
* Builtin: Add vector.floor helper functionrubenwardy2016-10-17
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-17
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17
* Enable mod security by defaultShadowNinja2016-10-16
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim2016-10-15
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-15
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
* Attached particle spawnersraymoo2016-10-13