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*
Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
*
Occlusion culling: Fix 'end offset' distance, half this for centre point
Lars Hofhansl
2016-11-08
*
Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
*
Builtin/../falling: Fix bugs caused by 'ignore' nodes
paramat
2016-11-07
*
Privileges: Only give singleplayer 4 basic privs
Wuzzy
2016-11-07
*
Windows: Add manifest file and set "High DPI Aware" true
adrido
2016-11-07
*
MSVC: Generate debug information for release builds (#4674)
SmallJoker
2016-11-06
*
Separate optional from required mod dependencies in main menu (#4721)
Wuzzy
2016-11-05
*
PlayerSAO saving fix (#4734)
Ner'zhul
2016-11-05
*
Fix memory leak in ::safeLoadFile (#4730)
Zeno-
2016-11-05
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Cycle directly to nothing shown instead of showing the profiler graph again
lhofhansl
2016-11-04
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add version API
ShadowNinja
2016-10-31
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
*
Core.rotate_and_place: Remove unused call to get_look_pitch()
Auke Kok
2016-10-31
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Rename testsounds/ directory to sounds/ (#1984)
Hugo Locurcio
2016-10-30
*
Add missing keyname_to_keycode function (needed on Android)
sfan5
2016-10-28
*
Add missing remoteplayer.cpp to Android build
Ner'zhul
2016-10-28
*
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
*
Cleanup
Dániel Juhász
2016-10-27
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
*
Document item use callbacks (#4668)
raymoo
2016-10-27
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
*
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
*
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
*
Changes to static object storage limit and error message
paramat
2016-10-20
*
Chat commands: Trim whitespaces from input of `/privs` command
red-001
2016-10-20
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
*
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
*
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
*
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
*
Enable mod security by default
ShadowNinja
2016-10-16
*
Builtin/../chatcommands: Add /grantme command
red-001
2016-10-16
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
*
Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Tim
2016-10-15
*
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
*
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-14
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Attached particle spawners
raymoo
2016-10-13
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