aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Initial node definition stuffPerttu Ahola2011-11-29
|
* Fix camera MaterialItem draw logicPerttu Ahola2011-11-29
|
* Clean InventoryItem interface a bitPerttu Ahola2011-11-29
|
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
|
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
|
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
|
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
|
* Remove old commentsPerttu Ahola2011-11-29
|
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
|
* Remove node content-dependent stuff from map.cppPerttu Ahola2011-11-29
|
* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-29
|
* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
|
* Remove #include <content_mapnode.h> from game.cppPerttu Ahola2011-11-29
|
* Saner sized saplingPerttu Ahola2011-11-29
|
* Cut down content transfer verbosityPerttu Ahola2011-11-29
|
* Cut down TextureSource verbosityPerttu Ahola2011-11-29
|
* Improve loading screen and protocolPerttu Ahola2011-11-29
|
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
|
* Fix flowing water being always opaquePerttu Ahola2011-11-29
|
* Fix MaterialProperties serialization (constant_time was missing)Perttu Ahola2011-11-29
|
* Improve glassPerttu Ahola2011-11-29
|
* Fix NDT_PLANTLIKE scaling to always keep the bottom at ground levelPerttu Ahola2011-11-29
|
* Replace direct irrlicht texture fetching in CAO content with TextureSourcePerttu Ahola2011-11-29
|
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
|
* Node definitions transferPerttu Ahola2011-11-29
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|
* Clean morePerttu Ahola2011-11-29
|
* Remove commented out codePerttu Ahola2011-11-29
|
* Prepare more for node definition serializationPerttu Ahola2011-11-29
|
* Better node texture generationPerttu Ahola2011-11-29
|
* Update inventory texture tooPerttu Ahola2011-11-29
|
* Properly update textures in node definitionsPerttu Ahola2011-11-29
|
* Sending of textures WIPPerttu Ahola2011-11-29
|
* Fix yet-another serialization error in utility.h and set constructor of ↵Perttu Ahola2011-11-29
| | | | Buffer take const data for copying
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
|
* Update TODO list in scriptapi.cppPerttu Ahola2011-11-29
|
* Set traditional minetest durability values to toolsPerttu Ahola2011-11-29
|
* Move tool definitions to scriptPerttu Ahola2011-11-29
|
* Tool definition transfer to clientPerttu Ahola2011-11-29
|
* ToolDefManager serializationPerttu Ahola2011-11-29
|
* ToolDefinition serializationPerttu Ahola2011-11-29
|
* Make fence post selection box smaller and create code to allow node ↵Perttu Ahola2011-11-29
| | | | placement to the side of a static box
* Tune gravel and picksPerttu Ahola2011-11-29
|
* Make possible and do update textures in node definitions after late texture ↵Perttu Ahola2011-11-29
| | | | atlas making
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
|
* Tune the tool speed thingPerttu Ahola2011-11-29
|
* New kind of tool speed and wear calculation thingyPerttu Ahola2011-11-29
|