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*
Mgv7: Change default cave width to 0.09
sfan5
2016-12-13
*
Fix segfault on startup error on Android
rubenwardy
2016-12-12
*
Fix camera jumping on Android when panning past 0/360 mark
rubenwardy
2016-12-12
*
Mod dependency lists: Should have platform-independent line breaking
Bernardo Sulzbach
2016-12-12
*
Setting limits: Fix message text in advanced settings tab
Rogier
2016-12-12
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
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Mapgen: Make mgv7 the default mapgen
paramat
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
rubenwardy
2016-12-09
*
Buildbot: Update LuaJIT version
sfan5
2016-12-08
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Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
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Android: fix build and update deps
est31
2016-12-07
*
Update credits (#4827)
Zeno-
2016-12-07
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Liquids: Update flow on block load
MillersMan
2016-12-07
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Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
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Map::isValidPosition: Return false instead of throwing exception
MillersMan
2016-12-07
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Biomes: Increase heat and humidity noise spread to 1000
paramat
2016-12-03
*
Don't send a join message in singleplayer mode.
red-001
2016-12-03
*
Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Amaz
2016-12-02
*
Very small documentation fix. (#4830)
Bluebird
2016-12-02
*
Lua_api.txt: Clarify use of looping sounds
paramat
2016-12-01
*
Mgv7 floatlands: Various improvements
paramat
2016-12-01
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Fix filepath > RemoveRelativePathComponent unittest
sfan5
2016-11-27
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
ShadowNinja
2016-11-24
*
Fix secure io.lines
ShadowNinja
2016-11-24
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
No functional changes. Credit gcu
Zeno-
2016-11-23
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
*
Tool break: Reduce gain of break sounds
paramat
2016-11-20
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-11-18
*
Introduce builtin_shared and use it to fix #4778
est31
2016-11-16
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
*
Lua_api.txt: Naming convention for custom item/entity fields
Wuzzy
2016-11-15
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-14
*
Install texture_packs.txt to DOCDIR
Yutao Yuan
2016-11-13
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Nodeupdate: Remove documentation in lua_api.txt
paramat
2016-11-12
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