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* MSVC build directory autodetection at startupPerttu Ahola2012-03-25
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* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵Perttu Ahola2012-03-25
| | | | optionally when installing
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
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* Fix cmake install script (mesetint -> minetest)Perttu Ahola2012-03-25
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* Don't try to use sound if building only serverPerttu Ahola2012-03-25
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* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-25
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* Make server world selection not brain dead and use gameid 'minetest' instead ↵Perttu Ahola2012-03-25
| | | | of 'mesetint'
* Change postfixes from N.ogg to .N.ogg in user/testsounds/ loaderPerttu Ahola2012-03-25
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* Some serialization version stuffPerttu Ahola2012-03-25
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* Initialize utility.h return values to 0 to make lazily error-checked ↵Perttu Ahola2012-03-25
| | | | deserialization code work less chaotically
* Update doc/lua_api.txtPerttu Ahola2012-03-25
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* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-25
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* Sound loading from memory (by using a quick hack)Perttu Ahola2012-03-25
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* Update/fix .gitignorePerttu Ahola2012-03-25
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* Almost support loading sounds from serverPerttu Ahola2012-03-25
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* Add a variant of hex_encodePerttu Ahola2012-03-25
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* Add removeStringEnd()Perttu Ahola2012-03-25
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* Add more media directories; mod/{textures,sounds,media}Perttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Cache textures by checksumJonathan Neuschäfer2012-03-25
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* Make event_manager.h build on MSVCPerttu Ahola2012-03-25
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* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
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* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add sound.digPerttu Ahola2012-03-24
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* Update doc/lua_api.txtPerttu Ahola2012-03-24
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* Add sounds, tune thingsPerttu Ahola2012-03-24
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* Digging and placing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
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* c55sound continuedPerttu Ahola2012-03-24
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* Update/fix/improve config.h and cmake_config.h.inPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Seriously WTF, LLVM/clang?Perttu Ahola2012-03-23
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* Fix filesys.cpp debug output to go into debug.txtPerttu Ahola2012-03-23
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* Remove useless clearing of the Z bufferPerttu Ahola2012-03-22
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* Install lua_api.txt and mapformat.txt in because awesome.Perttu Ahola2012-03-22
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* Update doc/lua_api.txt and doc/mapformat.txt even morePerttu Ahola2012-03-22
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* Describe format of nodes in doc/mapformat.txtPerttu Ahola2012-03-22
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* Update doc/mapformat.txtPerttu Ahola2012-03-22
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* mapformat WIPPerttu Ahola2012-03-22
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* Add output levels --info and --trace (--verbose is now more verbose)Perttu Ahola2012-03-22
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* Move headers from socket.h to socket.cppPerttu Ahola2012-03-22
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* Fix UDPSocket's debug outputPerttu Ahola2012-03-22
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* Log at info level when a banned client connectsPerttu Ahola2012-03-22
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* Add more information to lua_api.txtPerttu Ahola2012-03-22
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* Update Lua API documentation and move it into doc/lua_api.txtPerttu Ahola2012-03-22
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* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-21
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* Add ScopeProfilerType SPT_GRAPH_ADDPerttu Ahola2012-03-21
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* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-21
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