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* Log /grant and /revoke command usageDannyDark2012-11-30
* Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
* Ignore directories beginning with a "." when searching for modsMatthew I2012-11-30
* Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola2012-11-30
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
* Add congestion control settings to minetest.confPerttu Ahola2012-11-29
* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-29
* Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola2012-11-29
* Allow server to accept protocol 13 clients altough they don't work too wellPerttu Ahola2012-11-29
* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
* unit test: TestNodedefSerializationPerttu Ahola2012-11-29
* Modify new ObjectProperties format to such that 0.4.3 will eat itPerttu Ahola2012-11-29
* Fix Taoki's messed up generic object command idsPerttu Ahola2012-11-29
* Change version to 0.4.4-dev because... ehm... why it wasn't that already?Perttu Ahola2012-11-29
* Fix head shifting downards in glass, nodeboxes...Calinou2012-11-28
* Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-27
* Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
* Fix forgotten material properties for meshes (also seems to have been forgott...MirceaKitsune2012-11-27
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
* Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
* Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-26
* Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)Perttu Ahola2012-11-26
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26
* Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
* Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
* Bump version to 0.4.4 as this isn't compatible with 0.4.3Perttu Ahola2012-11-26
* Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedPerttu Ahola2012-11-25
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* A bunch of fixesMirceaKitsune2012-11-25
* Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-25
* Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Enable client-side attachments, add detachment codeMirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Complete the attachment framework.MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
* Fix material properties and allow lighting. Models should now be affected by ...MirceaKitsune2012-11-25
* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-25
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23