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Author
Age
*
Log /grant and /revoke command usage
DannyDark
2012-11-30
*
Make dragged itemstack following the mouse cursor much smoother
Jürgen Doser
2012-11-30
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Ignore directories beginning with a "." when searching for mods
Matthew I
2012-11-30
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Run scriptapi_on_shutdown() thread-safely and remove some old crap
Perttu Ahola
2012-11-30
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Add shutdown hook interface to Lua API
Matthew I
2012-11-30
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Add congestion control settings to minetest.conf
Perttu Ahola
2012-11-29
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Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-29
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Make strict and non-strict protocol version checking to work more like expected
Perttu Ahola
2012-11-29
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Allow server to accept protocol 13 clients altough they don't work too well
Perttu Ahola
2012-11-29
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Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
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Support serialization of protocol 13 ContentFeatures
Perttu Ahola
2012-11-29
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unit test: TestNodedefSerialization
Perttu Ahola
2012-11-29
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Modify new ObjectProperties format to such that 0.4.3 will eat it
Perttu Ahola
2012-11-29
*
Fix Taoki's messed up generic object command ids
Perttu Ahola
2012-11-29
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Change version to 0.4.4-dev because... ehm... why it wasn't that already?
Perttu Ahola
2012-11-29
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Fix head shifting downards in glass, nodeboxes...
Calinou
2012-11-28
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Fix mesh glitches on MapBlock boundaries
Perttu Ahola
2012-11-27
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Revert "Use wielditem drawtype for all nodes in item_entity"
Perttu Ahola
2012-11-27
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Fix forgotten material properties for meshes (also seems to have been forgott...
MirceaKitsune
2012-11-27
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Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
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Use wielditem drawtype for all nodes in item_entity
PilzAdam
2012-11-26
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Remove unnecessary util/serialize.h from content_mapblock.cpp
Perttu Ahola
2012-11-26
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Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
Perttu Ahola
2012-11-26
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Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
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Move a function from clientserver.h to clientserver.cpp
Perttu Ahola
2012-11-26
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Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
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New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26
*
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Perttu Ahola
2012-11-26
*
Bump version to 0.4.4 as this isn't compatible with 0.4.3
Perttu Ahola
2012-11-26
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Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
Perttu Ahola
2012-11-25
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RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
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A bunch of fixes
MirceaKitsune
2012-11-25
*
Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...
MirceaKitsune
2012-11-25
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Fix more things I forgot for attached players. Such players will now properly...
MirceaKitsune
2012-11-25
*
Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
*
Enable client-side attachments, add detachment code
MirceaKitsune
2012-11-25
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Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
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Complete the attachment framework.
MirceaKitsune
2012-11-25
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Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
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Get the new animation framework properly working
MirceaKitsune
2012-11-25
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Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
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Allow the LUA API to set animations to meshes as well as the animation speed....
MirceaKitsune
2012-11-25
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Get the mesh working through the memory cache properly. Most credit goes to c...
MirceaKitsune
2012-11-25
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Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-11-25
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Fix material properties and allow lighting. Models should now be affected by ...
MirceaKitsune
2012-11-25
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Properly read the mesh from LUA.
MirceaKitsune
2012-11-25
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3D model support for players using Irrlicht. Also ready the basis for mesh su...
MirceaKitsune
2012-11-25
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Revert "Don't leak textures all over the place"
Perttu Ahola
2012-11-25
*
Fix trees growing into any type of node
Ilya Zhuravlev
2012-11-23
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