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* Fix log message in tooldef.cppPerttu Ahola2011-12-04
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
* Tool aliasesPerttu Ahola2011-12-04
* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Even more texture fixingPerttu Ahola2011-12-03
* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
* Fix the previous commitPerttu Ahola2011-12-03
* Clean and fix mods/experimental/init.luaPerttu Ahola2011-12-03
* More texture naming fixesPerttu Ahola2011-12-03
* Rename textures of default modPerttu Ahola2011-12-03
* Remove iron apple from defaultPerttu Ahola2011-12-03
* Make global names in default mod use good naming convention and move backward...Perttu Ahola2011-12-03
* Rename cookresult_item to cookresult_itemstringPerttu Ahola2011-12-03
* add EnvRef:get_node_or_nil()Perttu Ahola2011-12-03
* Add ABM required neighbor checkPerttu Ahola2011-12-03
* Fix bucket texture namesPerttu Ahola2011-12-03
* Allow digging unknown nodesPerttu Ahola2011-12-03
* Show infotext for unknown nodesPerttu Ahola2011-12-03
* Show infotext for unknown items placed on groundPerttu Ahola2011-12-03
* Call this 0.4.dev-20111203-3Perttu Ahola2011-12-03
* On SIGINT in main menu, don't connect before shutting downPerttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Do not broadcast an empty chat message when someone tries to log in with the ...Kahrl2011-12-03
* Notify player whose password is being changedKahrl2011-12-03
* Call this 0.4.dev-20111203-2Perttu Ahola2011-12-03
* Note about debug.txt in error message dialog when mod fails to loadPerttu Ahola2011-12-03
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-03
* Set version 0.4.dev-20111203-1Perttu Ahola2011-12-03
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
* Properly handle mod name conflictsPerttu Ahola2011-12-03
* Better mod loading error handlingPerttu Ahola2011-12-03
* Add world/mods to mod search pathPerttu Ahola2011-12-03
* Remove accidental stupid naming in craftitem examplePerttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Fix script error reporting a bitPerttu Ahola2011-12-02
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
* Remove unnecessary debug output from mods/default/init.luaPerttu Ahola2011-12-02
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
* Set version to 0.4.dev-20111202-1Perttu Ahola2011-12-02
* Fix mod licensing and add a mention about sound licensing in README.txtPerttu Ahola2011-12-02
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
* Add a note about mods being under CC BY-SA 3.0 like texturesPerttu Ahola2011-12-02
* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-02