aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Plantlike: Fix visual_scale being applied squared (#5115)Paramat2017-01-28
| | | | | | | | | Visual_scale was applied twice to plantlike by accident sometime between 2011 and 2013, squaring the requested scale value. Visual_scale is correctly applied once in it's other uses in signlike and torchlike. Two lines of code are removed, they also had no effect for the vast majority of nodes with the default visual_scale of 1.0. The texture continues to have it's base at ground level.
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
| | | | | | | | | | | | | | | * This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
* Dungeongen: Fix selection of diagonal corridorsparamat2017-01-26
| | | | | | The do .. while loop is waiting for both dir.X and dir.Z to be non-zero, so should continue to loop if either dir.X or dir.Z are zero. The brackets present suggest this was intended to be OR not AND.
* Dungeons: Add nodebox stairs to desert and sandstone dungeonsparamat2017-01-26
| | | | | | | | | | Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game.
* Fix after hardware node coloring (#5114)Dániel Juhász2017-01-27
|
* Dungeongen: Fix out-of-voxelmanip access segfaultparamat2017-01-25
| | | | | | | | | | | My recent dungeon commit allowed stairs to be placed across the full width of corridors, but some of the new node positions accessed were missing checks for being within the voxelmanip, causing occasional segfaults near dungeons with corridors wider than 1 node. Add 'vm->m_area.contains(pos)' checks just before stair position voxelmanip access. This allows an earlier check to be removed as it is now redundant.
* Block spam messages before calling on_chatmessage callbacks (#4805)rubenwardy2017-01-25
| | | Fixes #4799
* Add smooth lighting for all nodesnumber Zero2017-01-24
| | | | Note: Smooth lighting disables the mesh cache.
* Wrap to positive degree values (#5106)raymoo2017-01-24
|
* Initialize TileAnimationParams to prevent crashes/bugs for legacy ↵sfan52017-01-24
| | | | invocations of add_particle{,spawner} (fixes #5108)
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-23
| | | | | | | | The default of 15 is unchanged. 7 degrees is x10 magnification which is common for binoculars. Alter hardcoded limits in camera.cpp: Minimum 7 degrees. Maximum 160 degrees to match upper limits in advanced settings.
* Dungeons: Support nodebox stairs wider than 1 nodeparamat2017-01-23
| | | | | | | Previously, code did not support stair nodeboxes in corridors wider than 1 node. Make stair nodeboxes full width even in corridors with different widths in X and Z directions.
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
| | | | | These are needed to go from things like entity yaw to a vector and vice versa.
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
| | | | | This function returns the box corners of the smallest box that includes the two given coordinates.
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
| | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
* Fix potential crash in chat handling (since ↵sfan52017-01-22
| | | | 2f56a00d9eef82052614e5854a07b39b087efd0b)
* Remove os.exit from the Lua secure sandbox (#5090)Loïc Blot2017-01-21
| | | | | os.exit will exit not using proper resource liberation paths. Mods should call the proper exit mod using our API
* Add show_statusline_on_connect setting (#5084)Loïc Blot2017-01-21
| | | Add show_statusline_on_connect setting
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
|
* Fix unknown command message not providing number of cmdsapier2017-01-21
|
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
| | | | Send texture modifier to clients connecting later too
* Detach the player from entities on death. (#5077)red-0012017-01-21
|
* Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-21
| | | Neither flag as force delete nor show the warning when mapblock is full and object is a player
* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-21
| | | This fixes #4067
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
|
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
| | | | | Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
* Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
|
* Add particle animation, glowsfan52017-01-18
| | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
|
* Add search to advanced settings (#4806)rubenwardy2017-01-18
| | | | | | | | * Add search to advanced settings * Press enter again to go to next result * Use keyword based search, auto select best option
* Fix typo in alias for deprecated settexturemodsapier2017-01-17
|
* Improve priv descriptions (#5047)Ezhh2017-01-17
|
* Remove client-side chat prediction. (#5055)red-0012017-01-17
| | | Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
* Adjust formspec spacing on the Client tab of the mainmenurubenwardy2017-01-16
|
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
|
* Add keyword based search to serverlistred-0012017-01-15
|
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
| | | | * Added lua tracebacks to some errors where you have been blind to what actually went wrong
* Documentation: Correct biome heat / humidity noise parametersparamat2017-01-15
| | | | | | When the new set of biomes was added in MTGame the 'spread' for heat and humidity noise parameters was increased to 1000, i forgot to update settingtypes.txt and minetest.conf.
* Add color names from web page referenced in luaapi docsapier2017-01-15
|
* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-14
|
* Fix build with freetype support disabledsfan52017-01-14
|
* Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
| | | | Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-14
| | | | | | This fixes #5033 Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
* Organize defaultsettings.cppShadowNinja2017-01-13
|
* Main menu tweaksShadowNinja2017-01-13
|
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
| | | | Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
* Cleanup content_sao by factorizing similar code partsRogier2017-01-13
| | | | Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
* Enable mod security by defaultShadowNinja2017-01-13
|
* Meshes: Make object mesh face shading consistentparamat2017-01-13
| | | | | | | | | Previously, object meshes had their North and South faces darker than East and West faces, the opposite of nodes and meshnodes. This commit corrects this. State constants as float-literals not double-literals. Simplify code. Add comment.
* Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
|