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* Typo fixLoïc Blot2017-03-24
* Add multiline support to colorize. (#5444)red-0012017-03-24
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22
* Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)Paramat2017-03-20
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Refactored client event if-else cascade to switch statementBen Deutsch2017-03-20
* Map generation limit: Rewriteparamat2017-03-20
* Fix /shutdown or ^C no longer causing server exitsfan52017-03-19
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-19
* Block access to the `io` libraryred-0012017-03-19
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Server list cleanupShadowNinja2017-03-18
* Show itemstring as tooltip if no item descriptionWuzzy2017-03-18
* TOGGLE_CHAT keymap should togglechat not HUDLoic Blot2017-03-18
* Reduce memory & function cost of Game class functions (#5406)Loïc Blot2017-03-17
* avoid crashing when accessing mapgen early (#5384)zeuner2017-03-17
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* Fix indentation problem since merge resolutionLoïc Blot2017-03-16
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* Get biome list: Downgrade missing biome message to infostreamparamat2017-03-16
* Sneak: Fix various problems with sneakingsfan52017-03-16
* lua_api: Document minetest.features (#5311)SmallJoker2017-03-15
* Use true distance for block priority.Lars Hofhansl2017-03-15
* Fix undefined references (#5400)Wayward One2017-03-15
* Fix two nul deref if digging unknown nodes. (#5398)Auke Kok2017-03-15
* Add disclaimer to client_lua_api.txt (#5391)rubenwardy2017-03-14
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] Improve security for client-sided mods (#5100)red-0012017-03-13
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-13
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-13
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* GUI: Allow texture packs to customize the progress bar (#5368)kilbith2017-03-13
* Save metainfo for falling nodesVladislav Tsendrovskii2017-03-11
* Enable server side occlusion culling by default.Lars Hofhansl2017-03-11
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Do not increase breath if at full breath.Auke Kok2017-03-11
* database-redis: Support password authenticationsfan52017-03-11