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...
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
backing up working heightmap.{h,cpp}
Perttu Ahola
2011-01-15
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
*
just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
*
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
fixed data path in porting.cpp for normal linux builds to get data from /bina...
Perttu Ahola
2011-01-10
*
random build system tweaking
Perttu Ahola
2011-01-09
*
Mainly small build system fixes
Perttu Ahola
2011-01-09
*
Lots of small stuff
Perttu Ahola
2011-01-08
*
continued.
Perttu Ahola
2011-01-08
*
Fixed (maybe) segfault if font is not found
Perttu Ahola
2011-01-08
*
more linker parameters
Perttu Ahola
2011-01-08
*
Fixed some missing linking to libraries
Perttu Ahola
2011-01-08
*
doc updates; CMake works reasonably well now.
Perttu Ahola
2011-01-08
*
forgot config.h.in
Perttu Ahola
2011-01-08
*
CMake stuff works now on linux and windows... and should be possible to make ...
Perttu Ahola
2011-01-08
*
Made dungeons a bit rarer
Perttu Ahola
2011-01-08
*
CMake working on Linux (not on windows)
Perttu Ahola
2011-01-08
*
Added tag 110107195706-exp for changeset 69547bd6be42
Perttu Ahola
2011-01-07
*
Fixed dedicated server build
Perttu Ahola
2011-01-07
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
removing unused code and comments
Perttu Ahola
2011-01-07
*
updated main.cpp TODO comments
Perttu Ahola
2011-01-07
*
removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
*
removed boost support from filesys.cpp; default to posix
Perttu Ahola
2011-01-07
*
possibly fixed broken crack textures on some machines
Perttu Ahola
2010-12-29
*
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
*
oops, forgot some test code in
Perttu Ahola
2010-12-27
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
*
working good
Perttu Ahola
2010-12-26
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
*
main.cpp before viewing range stuff redoing
Perttu Ahola
2010-12-25
*
some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25
*
better caves
Perttu Ahola
2010-12-25
*
tinkering around
Perttu Ahola
2010-12-25
*
vc++ project update
Perttu Ahola
2010-12-25
*
missing files
Perttu Ahola
2010-12-25
*
more tinkering around
Perttu Ahola
2010-12-25
*
some tinkering around
Perttu Ahola
2010-12-25
*
slight map generation bugs
Perttu Ahola
2010-12-25
*
builds on both platforms
Perttu Ahola
2010-12-25
*
minecraft-like crafting
Perttu Ahola
2010-12-25
*
slight readme update
Perttu Ahola
2010-12-24
*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
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