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* Add #include <unistd.h> to filesys.cppPerttu Ahola2012-04-06
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* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-06
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* Attempt to fix sound left-right channelsPerttu Ahola2012-04-06
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* Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-05
| | | | and removing the player visual switch test
* Fix crash when inputting only / in chatPerttu Ahola2012-04-05
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* Fix super-small size of regular item entitiesPerttu Ahola2012-04-04
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* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
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* Minimally update compiling on Windows in README.txtPerttu Ahola2012-04-04
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* Add to README.txt's example dependencies on Linux: libogg-dev libvorbis-dev ↵Perttu Ahola2012-04-04
| | | | libopenal-dev
* Fix visual='cube' sizePerttu Ahola2012-04-04
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* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* Remove debug outputPerttu Ahola2012-04-04
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* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
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* Fix buildbotPerttu Ahola2012-04-03
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* Add util/buildbotPerttu Ahola2012-04-03
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* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
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* Add multiplayer test scriptPerttu Ahola2012-04-03
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* Fix installation path of minetest_game/mods (// in place of / doesn't work ↵Perttu Ahola2012-04-02
| | | | on virtualbox network drives)
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
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* Tune cave generationPerttu Ahola2012-04-02
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* Improve caves morePerttu Ahola2012-04-02
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* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
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* Don't allow /granting unknown privilegesPerttu Ahola2012-04-01
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* Split builtin.lua to multiple filesPerttu Ahola2012-04-01
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* granting and revoking of all privileges at oncePerttu Ahola2012-04-01
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* Add license of Lua in README.txtPerttu Ahola2012-03-31
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* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-31
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* Fix authentication handler reporting failed password change while it isn'tPerttu Ahola2012-03-31
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* Improve /grant and /revoke output, add /auth_reloadPerttu Ahola2012-03-31
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* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Fix client.h getting included on the server buildPerttu Ahola2012-03-31
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Fix doc/lua_api.txtPerttu Ahola2012-03-31
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* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* More documentation in doc/lua_api.txtPerttu Ahola2012-03-31
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* cmake: lua: use COMMON_CFLAGSJonathan Neuschäfer2012-03-31
| | | | This fixes LUA_USE_DLOPEN having no effect.
* Install minetest_game without .git and other unnecessary thingsPerttu Ahola2012-03-31
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* Fix handling of missing auth.txt in the new handlerPerttu Ahola2012-03-30
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* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
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* Fix admin password handling in minetest.builtin_auth_handler.get_authPerttu Ahola2012-03-30
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* Improved teleport commandPerttu Ahola2012-03-30
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-30
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* Add minetest.get_connected_players()Perttu Ahola2012-03-30
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