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| * Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
| * Fix unknown command message not providing number of cmdsapier2017-01-21
| * Add Entity get_texture_mod() to Lua APIsapier2017-01-21
| * Detach the player from entities on death. (#5077)red-0012017-01-21
| * Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-21
| * Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-21
| * Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
| * Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
| * Fix MSVC build Build broken by 98e36d7SmallJoker2017-01-19
| * Add particle animation, glowsfan52017-01-18
| * Add minetest.player_exists() (#5064)rubenwardy2017-01-18
| * Add search to advanced settings (#4806)rubenwardy2017-01-18
| * Fix typo in alias for deprecated settexturemodsapier2017-01-17
| * Improve priv descriptions (#5047)Ezhh2017-01-17
| * Remove client-side chat prediction. (#5055)red-0012017-01-17
| * Adjust formspec spacing on the Client tab of the mainmenurubenwardy2017-01-16
| * Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
| * Add keyword based search to serverlistred-0012017-01-15
| * Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
| * Documentation: Correct biome heat / humidity noise parametersparamat2017-01-15
| * Add color names from web page referenced in luaapi docsapier2017-01-15
| * Only set material flag on rendered meshes (#5023)lhofhansl2017-01-14
| * Fix build with freetype support disabledsfan52017-01-14
| * Fix another missing const reported by clang & @sfan5Loic Blot2017-01-14
| * Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-14
| * Organize defaultsettings.cppShadowNinja2017-01-13
| * Main menu tweaksShadowNinja2017-01-13
| * Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
| * Cleanup content_sao by factorizing similar code partsRogier2017-01-13
| * Enable mod security by defaultShadowNinja2017-01-13
| * Meshes: Make object mesh face shading consistentparamat2017-01-13
| * Make nametag removable with set_nametag_attributes (#5021)Rui2017-01-11
| * Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
| * Performance fix + SAO factorizationRogier2017-01-11
| * Add staticdata parameter to add_entity (#5009)Rui2017-01-09
| * Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
| * support older PostGreSQL versions (#4999)zeuner2017-01-09
| * builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
| * Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
| * Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
| * Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
| * Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| * Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| * Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
| * Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-07
| * Revert "Extend minetest.is_yes()"sfan52017-01-07
| * Extend minetest.is_yes()red-0012017-01-07
| * README.txt: Update the License to 2010-2017LNJ2017-01-05
| * lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
| * Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-05