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* Add german and french translation for minetest.desktopLoic Blot2015-02-12
| | | | This fixes #1573
* Update czech translationJakub Vaněk2015-02-12
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* Minor fixes in translationsngosang2015-02-12
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* Fix gettext on MSVCBlockMen2015-02-12
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* Fix .zip extraction (mod store)ngosang2015-02-12
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* main.cpp rework * Move ClientLauncher class to a dedicated file * ↵Loic Blot2015-02-12
| | | | ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
* Fix store.lua bug: default screenshotRui2015-02-12
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* Fix tab_mods.lua: default screenshot patchRui2015-02-12
| | | | | https://forum.minetest.net/viewtopic.php?f=6&t=11201 Fixed this bug.
* Remove unused variables to make clang happyLoic Blot2015-02-12
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* Small changes in the style of controlsngosang2015-02-12
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* Make Clang happy with lua lauxlib.c.Loic Blot2015-02-12
| | | | No functionnal change
* Enable LUA_USE_POSIX if possible in bundled Luaest312015-02-12
| | | | | Fixes warning: src/lua/src/loslib.c:60: Warning: the use of `tmpnam' is dangerous, better use `mkstemp'
* Fix Android compile warningCraig Robbins2015-02-12
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* Fix 'Download complete' dialog in the mods storengosang2015-02-11
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* Don't permit to open inventory is playerCAO isn't present. This prevent to ↵Loic Blot2015-02-11
| | | | open an empty inventory at player load. ok @zeno-
* Fix issue #2279. ok @zeno-Loic Blot2015-02-11
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* Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno-Loic Blot2015-02-11
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* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-11
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Fix Android build of narrow_to_wideShadowNinja2015-02-11
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* Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵Craig Robbins2015-02-11
| | | | | | "enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-11
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Fix FTBFS on GNU/Hurd platformMarkus Koschany2015-02-11
| | | | | Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple, both are defining the __MACH__ keyword. This commit fixes the issue.
* Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok ↵Craig Robbins2015-02-10
| | | | | | @celeron55 Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
* Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ↵Loic Blot2015-02-10
| | | | ok @Zeno-
* README.txt: Simplify initial build steps by using git to fetch sourcesest312015-02-10
| | | | Also simplify wget steps and apt-get install zlib1g-dev libjsoncpp-dev
* Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::checkLoic Blot2015-02-10
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* Fix Exit to OS button focus in Pause Menungosang2015-02-10
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* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
| | | | | | | | | | | | | | * Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
* Hud: Modify Y-positioning of health/breath starbars to prevent overlapping ↵kwolekr2015-02-08
| | | | with Hotbar
* Fix rebase bug, make render loop use cache settinggregorycu2015-02-07
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* Fix warnings in CGUITTFont.cppCraig Robbins2015-02-06
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* Fix gettextShadowNinja2015-02-05
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* Reduce gettext wide/narrow and string/char* conversionsShadowNinja2015-02-05
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* Fix translation memory leakShadowNinja2015-02-05
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* Fix translation finding of overlay messagesShadowNinja2015-02-05
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* Add wstrgettext to list of translation update keywordsShadowNinja2015-02-05
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* Mgv7 mountains: Remove divide by zero code that creates vast wallsparamat2015-02-05
| | | | | | | Conf.example: Add mgv7 cave1, cave2 noiseparams Mgv7: Make skipping of mountain code relative to y=0 not water level Mountain noise offset now -0.6 to compensate Tune chance of large caves
* Fix performance regressionCraig Robbins2015-02-05
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* Give full breath after deathSmallJoker2015-02-05
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* Fix dying of lava causes repeated death This is a bugfix for issue #81gregorycu2015-02-05
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* Change assignment to global in a function to warningrubenwardy2015-02-04
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* Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cppngosang2015-02-05
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* Fix download URLSteven Smith2015-02-04
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* Fix getCraftRecipe returing wrong reciep due to way to unspecific output ↵sapier2015-02-02
| | | | matching
* Fix some MSVC-specific warnings and add debug path as an MSVC directorykwolekr2015-02-02
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* Create minidump on fatal Win32 exceptionskwolekr2015-02-02
| | | | | Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled.
* Randomly generate seed if field blank for any Settings instancekwolekr2015-02-01
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* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
| | | | Remove inventorycube() workaround for default:glass in minimal game
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-31
| | | | | | Disables local map saving for all local server types See: https://github.com/minetest/minetest/issues/2024
* Fix uninitialized variable m_database_delete in Database_SQLite3Kahrl2015-01-28
| | | | This fixes issue #2219