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Author
Age
*
Fix cmake po detection bug
est31
2015-03-23
*
Fix minetest.get_craft_recipe function
est31
2015-03-23
*
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...
Loic Blot
2015-03-22
*
Protect Player::hud from concurrent modifications
Loic Blot
2015-03-22
*
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
paramat
2015-03-22
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...
Loic Blot
2015-03-22
*
Fix some loose ends from 3993093f
kwolekr
2015-03-22
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
SendInventory when handleCommand_Interact is a use.
poet-nohit
2015-03-21
*
Fix composite textures with texture_min_size. Moved upscaling of textures to ...
Aaron Suen
2015-03-22
*
Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
*
Optimize minetest.get_(all)_craft_recipe(s)
gregorycu
2015-03-20
*
Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-20
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
*
Reset the old HP method on PlayerSAO::setHP
Loic Blot
2015-03-19
*
Fix game minetest.conf default settings
est31
2015-03-18
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
*
ServerpacketHandler: spelling fixes
Loic Blot
2015-03-18
*
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
paramat
2015-03-18
*
Save creative_mode and enable_damage setting for each world in world.mt
fz72
2015-03-18
*
MutexedQueue inherits must use std::deque instead of std::list
Loic Blot
2015-03-17
*
Remove Android makefile ugly make -j hack
Loic Blot
2015-03-17
*
Standalone bundle for OSX (w/ dependencies!)
Pavel Puchkin
2015-03-17
*
Server::step throw is never catched in minetestserver
Loic Blot
2015-03-17
*
Use the NetworkPacket api to read full version string instead of u8 pointers....
Loic Blot
2015-03-17
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins
2015-03-17
*
Fix various damage related bugs (client-side)
Craig Robbins
2015-03-17
*
Minor cleanup: game.cpp
Craig Robbins
2015-03-17
*
Revert "Server::step throw is never catched. Replace it with an errorstream +...
kwolekr
2015-03-16
*
Bump android version code
Loic Blot
2015-03-16
*
Server::step throw is never catched. Replace it with an errorstream + assert
Loic Blot
2015-03-16
*
Android: Fix auto-entry of server address and port in mainmenu
est31
2015-03-16
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
*
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
*
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
*
If player is dead, permit it to respawn, even if damages are not enabled
Loic Blot
2015-03-16
*
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-15
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
*
Android Makefile update backported from stable-0.4 with minor changes
Loic Blot
2015-03-15
*
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-15
*
Android: Backport changes from stable-0.4
Loic Blot
2015-03-14
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Android: fix package name in JAVA sources
Loic Blot
2015-03-14
*
Fix package name in AndroidManifest.xml
Loic Blot
2015-03-14
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AndroidManifest.xml version bump
Loic Blot
2015-03-14
*
Disable double-click -> ESC translation for main menu
Craig Robbins
2015-03-14
*
client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot
2015-03-13
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
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