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* Fix cmake po detection bugest312015-03-23
* Fix minetest.get_craft_recipe functionest312015-03-23
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-22
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
* Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat2015-03-22
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...Loic Blot2015-03-22
* Fix some loose ends from 3993093fkwolekr2015-03-22
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
* Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen2015-03-22
* Connect rails with connect_to_raillike and shorten the codesSmallJoker2015-03-21
* Optimize minetest.get_(all)_craft_recipe(s)gregorycu2015-03-20
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-20
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat2015-03-19
* Reset the old HP method on PlayerSAO::setHPLoic Blot2015-03-19
* Fix game minetest.conf default settingsest312015-03-18
* Add a Lua call to do damages / healsLoic Blot2015-03-18
* ServerpacketHandler: spelling fixesLoic Blot2015-03-18
* Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Gameparamat2015-03-18
* Save creative_mode and enable_damage setting for each world in world.mtfz722015-03-18
* MutexedQueue inherits must use std::deque instead of std::listLoic Blot2015-03-17
* Remove Android makefile ugly make -j hackLoic Blot2015-03-17
* Standalone bundle for OSX (w/ dependencies!)Pavel Puchkin2015-03-17
* Server::step throw is never catched in minetestserverLoic Blot2015-03-17
* Use the NetworkPacket api to read full version string instead of u8 pointers....Loic Blot2015-03-17
* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-17
* Minor bug fix (lag between damage flash and hearts updating)Craig Robbins2015-03-17
* Fix various damage related bugs (client-side)Craig Robbins2015-03-17
* Minor cleanup: game.cppCraig Robbins2015-03-17
* Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr2015-03-16
* Bump android version codeLoic Blot2015-03-16
* Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot2015-03-16
* Android: Fix auto-entry of server address and port in mainmenuest312015-03-16
* Move client packet generators to dedicated functions for:Loic Blot2015-03-16
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-16
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* If player is dead, permit it to respawn, even if damages are not enabledLoic Blot2015-03-16
* SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot2015-03-15
* Finer progress bar updates when initializing nodesest312015-03-15
* Android Makefile update backported from stable-0.4 with minor changesLoic Blot2015-03-15
* mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat2015-03-15
* Android: Backport changes from stable-0.4Loic Blot2015-03-14
* Android: fix package name in JAVA sourcesLoic Blot2015-03-14
* Fix package name in AndroidManifest.xmlLoic Blot2015-03-14
* AndroidManifest.xml version bumpLoic Blot2015-03-14
* Disable double-click -> ESC translation for main menuCraig Robbins2015-03-14
* client.cpp: typo fix and break; fix to make some compilers happyLoic Blot2015-03-13
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13