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* Fix missing #includePilzAdam2015-10-27
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* Move basic, non-numeric macros from util/numeric.h to basicmacros.hkwolekr2015-10-27
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* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
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* Fix typoBlockMen2015-10-26
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* SAPI: Fix seed parameter truncation for LuaPseudoRandom constructorkwolekr2015-10-26
| | | | | Also fix a potential seed truncation issue on platforms where the range of ptrdiff_t (the underlying type of lua_Integer) is too small.
* SAPI: Move core.get_us_time() to Util modulekwolekr2015-10-26
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* Remove some abort() callsest312015-10-26
| | | | abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
* SAPI: Throw runtime error instead of if l_get_mapgen_object called in ↵kwolekr2015-10-25
| | | | incorrect thread
* SAPI: Mark all Lua API functions requiring envlockkwolekr2015-10-25
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* Correct comment in l_util.cppest312015-10-26
| | | | | Remove outdated loglevel list from a l_util.cpp comment, and rather point to the updated code.
* Fix parameter passing to gettext callPilzAdam2015-10-25
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* Check if hitter has inventory when punching itemBlockMen2015-10-25
| | | | Fixes #3280
* Credits: Remove my nameRui2015-10-25
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* Add option to disable backface culling for modelsBlockMen2015-10-25
| | | | | - Disabled by default (except players) - Fixes #2984
* Escape " in generated settings_translation_file.cppPilzAdam2015-10-25
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* Fix out of bounds vector write in Logger::addOutput(ILogOutput *out)est312015-10-25
| | | | | | | | | Previously, the invocation of Logger::addOutput(ILogOutput *out) led to an out of bounds write of the m_outputs vector, resulting in the m_silenced_levels array being modified. Fortunately, the only caller of that method was android system logging, and only since a few commits ago.
* Fix setting commentsPilzAdam2015-10-24
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* Don't allow games or mods to add secure. settingsPilzAdam2015-10-24
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* Mgfractal: Independent iterations and scale parametersparamat2015-10-24
| | | | | Complete set of parameters for each of mandelbrot and julia sets The julia set structure often needs different iterations and scale
* Android: statically load iconv libraryest312015-10-24
| | | | | | | | Fixes #3291 Thanks to @arpruss for reporting the bug, and suggesting the fix. Also, remove trailing whitespaces.
* Run updatepo.shest312015-10-24
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* Better gettext support for protocol version mismatch messagesest312015-10-24
| | | | | Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
* Small logging refactor and additional optionsest312015-10-24
| | | | | | | | | | | -> Get rid of Logger::logToSystem and use normal downstream output system for android instead -> Give the downstream output system more information: enrich the log function of ILogOutput with information and add ICombinedLogOutput for easier use. -> Make Logger::getLevelLabel() static and public so that it can be used by downstream log output. -> Add g_ and m_ prefixes where required
* Improve Lua settings menuPilzAdam2015-10-24
| | | | | | | | | | | | * Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
* Fix compilation under MSVC and remove unnecessary conditional function prototypekwolekr2015-10-24
| | | | Thanks to SmallJoker for pointing this out.
* Fix on_rightclick() being called directly after placing nodeBlockMen2015-10-24
| | | | fixes https://github.com/minetest/minetest_game/issues/537
* Improve rollback database indexingcheapie2015-10-24
| | | | Index more columns in the action table of the rollback DB to improve the performance of /rollback_check
* Flush rollback log more oftenest312015-10-24
| | | | | | | | | | | | Flushes the buffer of rollback actions that wait to get saved in two more situations: 1. Flushes in the destructor of the rollback. This makes the server not forget the last < 500 rollback entries when it shuts down. 2. Flushes the rollback when /rollback_check is invoked. This is neccessary as otherwise it leads to confusion if users want to test the rollback functionality by placing a node and then executing the check on it, or if the actions were very recent out of other reasons.
* Fix some threading things and add additional thread unittestskwolekr2015-10-24
| | | | | | - Fix thread name reset on start() - Fully reset thread state on kill() - Add unittests to check for correct object states under various circumstances
* Decoration API: Add flag for placement on liquid surfaceparamat2015-10-23
| | | | | Add findLiquidSurface() function to mapgen.cpp Update lua_api.txt
* Add more ways to pass data to check_player_privsRobert Zenz2015-10-22
| | | | | | | | | | | The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
* Translated using Weblate (Portuguese (Brazil))Leonardo2015-10-22
| | | | Currently translated at 72.6% (202 of 278 strings)
* Translated using Weblate (Japanese)Rui2015-10-22
| | | | Currently translated at 100.0% (278 of 278 strings)
* Translated using Weblate (German)est312015-10-22
| | | | Currently translated at 100.0% (278 of 278 strings)
* init_log_streams: check if log_filename is empty.Jun Zhang2015-10-19
| | | | Fixes #3262.
* ABMs: Make catch-up behaviour optionalparamat2015-10-18
| | | | | Default is true for backwards compatibility Update lua_api.txt
* Settings tab: double click opens/closes treesKahrl2015-10-18
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* Settings tab: don't autoscroll when toggling "Show technical names"Kahrl2015-10-18
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* Remove wstrgettextest312015-10-18
| | | | | | | Everywhere where wstrgettext was used, its output was converted back to utf8. As wstrgettext internally converts the return value from utf8 to wstring, it has been a waste. Remove the function, and use strgettext instead.
* Display sane output for empty descriptionsest312015-10-18
| | | | | | | | | | According to its man page, the function gettext(3) "may return a nonempty string" when msgid is "". This commit fixes a bug where the comment "" for some settings caused gettext to return a "nonempty string", in this case header info of the po file.
* Fix GUITable selection issues with treesKahrl2015-10-17
| | | | | | | | | | | | | | | | | | | | | - setOpenedTrees(): this internal function was calling setSelected() to update m_selected. Since setSelected() calls autoScroll(), this caused the scrollbar to scroll back to the selected row in some cases when that shouldn't be done. For example, clicking the "+" to open a tree caused autoscroll. Fix this by making setOpenedTrees() modify m_selected directly. - setDynamicData(): set scrollbar position after calling setSelected(), not before. This avoids setSelected()'s autoscroll messing up the scrollbar position again. - setSelected(): If an invisible row is selected, open all parents of the selected row in order to make the selected row visible. This fixes the issue where all the trees are closed again whenever you return from the setting edit dialog to the settings tab.
* Re-add "file" type for --add-location for xgettext callest312015-10-17
| | | | | | | | | Passing line numbers in the comments is bad. References: * Commit 94961b3364f76d5861913af321e9be6200d080b3 * Previous commit
* New settings tab contain all possible settingsPilzAdam2015-10-17
| | | | | Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
* Fix == to =Rui2015-10-17
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* Fix missing include on AIXkwolekr2015-10-17
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* Refactor Thread class to improve readability and portabilitykwolekr2015-10-16
| | | | | | | | | - Fix some incompatibilities with obscure platforms (AIX and WinCE) - Clean up Thread class interface - Add m_ prefix to private member variables - Simplify platform-dependent logic, reducing preprocessor conditional clauses and improving readibility - Add Thread class documentation
* Refactor thread utility interfacekwolekr2015-10-16
| | | | | - Add "thr_" prefix to thread utility functions - Compare threadid_ts in a portable manner, where possible
* Fix crash regression when invsize formspec gets usedest312015-10-17
| | | | | | | | | | | | | | | | | | | | | The invsize formspec element is outdated. Even though, it is still supported, only a deprecation warning is shown, introduced by commit [1]. The lua context passed to the log_deprecated method added by commit [1] is NULL for the invsize deprecation warning, as its run on the client and not the server. Commit [1] has removed checks for NULL inside the log_deprecated method, resulting in a crash when a formspec with an invsize element is parsed. This commit puts the check back. Fixes #3260. Referenced commits: [1]: b5acec0a3c5701c53854ff7afdf4008863e6e8df "Add proper lua api deprecated handling" [2]: 7b8d372947aae232ddf598155e972bb4dda157a "Use warningstream for deprecated field messages and refactor log_deprecated"
* Fix enforcing of nametag hidingest312015-10-15
| | | | | | | | | | | | Commit d2ca662569427d36642660314668e416bf68f3c8 "Enforce hiding nametag" didn't fix the issue for "client" instances, where the nametag update was received before the object was added to the scene. This resulted in the grey shadow on the nametag that commit tried to fix. Thanks to @neoascetic for pointing out that there still is a shadow.
* Compress textures and fontsMaksim Gamarnik2015-10-15
| | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.