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| * Performance fix + SAO factorizationRogier2017-01-11
| * Add staticdata parameter to add_entity (#5009)Rui2017-01-09
| * Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
| * support older PostGreSQL versions (#4999)zeuner2017-01-09
| * builtin/.../falling.lua: Avoid crash when hitting unknown nodessfan52017-01-09
| * Map generation limit: Cache as 'const' not 'const static'paramat2017-01-08
| * Map generation limit: Fix checks for block/sector over-limitparamat2017-01-08
| * Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
| * Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| * Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
| * Get neighbor from same map block if possible in ABMHandler (#4998)lhofhansl2017-01-08
| * Make column alignment consistent in advanced settings (#5004)Ezhh2017-01-07
| * Revert "Extend minetest.is_yes()"sfan52017-01-07
| * Extend minetest.is_yes()red-0012017-01-07
| * README.txt: Update the License to 2010-2017LNJ2017-01-05
| * lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
| * Add raycast.cpp and tileanimation.cpp to Android.mkWayward12017-01-05
| * Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
| * Fixes for using std:vector in ABMHander and further perf improvementsLars Hofhansl2017-01-04
| * Use std::vector instead of std::map in class ABMHandlerRogier-52017-01-04
| * Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
| * Travis: Build server too for UNIXLoïc Blot2017-01-04
| * Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-03
| * Fix display gamma documentationThomas--S2017-01-02
| * Add 2D sheet animation for nodessfan52017-01-02
| * Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
| * Move TileAnimation code to seperate filesfan52017-01-02
| * Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
| * Breath cheat fix: server sideLoic Blot2017-01-01
| * Fix /grant & /revoke not working with custom auth handler (#4974)Dorian Wouters2016-12-31
| * Fix interact range check (thanks to @lhofhansl)sfan52016-12-29
| * Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-29
| * Buildbot: Update Gettext version (#4971)sfan52016-12-29
| * Redo light.cpp.Auke Kok2016-12-28
| * Dont compare short with bool (#4963)adrido2016-12-28
| * Irrlicht 1.9 supportsfan52016-12-26
| * Various anticheat improvementssfan52016-12-26
| * Add gradle wrapper (#4954)Ner'zhul2016-12-24
| * Update Android build tools to latest version (#4872)rubenwardy2016-12-24
| * Minimal game: Use field 'tiles' instead of 'tile_images'Rogier2016-12-24
| * Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
| * Process ABMs in a spherical volume instead of cubicLars Hofhansl2016-12-24
| * Shaders: Remove unnecessary 'if' statementsLars Hofhansl2016-12-24
| * Make minetest abort on lua panicRogier2016-12-24
| * Continue with 0.4.15-devsfan52016-12-22
* | Merge 0.4.15 changes into stable-0.4est312016-12-22
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| * Bump version to 0.4.15sfan52016-12-22
| * Final update to credits before releaseCraig Robbins2016-12-22
| * Translated using Weblate (Russian)Nikolay2016-12-22
| * Translated using Weblate (Portuguese (Brazil))Cold Meson 062016-12-22