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| * Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
| * No functional changes. Credit gcuZeno-2016-11-23
| * Fix superflous shader setting updates (#4800)ShadowNinja2016-11-23
| * Tool break: Reduce gain of break soundsparamat2016-11-20
| * Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
| * Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
| * Introduce builtin_shared and use it to fix #4778est312016-11-16
| * Fix unexplained shader issue (glsl compiler bug??) (#4757)Rogier-52016-11-17
| * Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-15
| * Mgv7: Add optional floatlands, disabled by defaultparamat2016-11-15
| * Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
| * Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
| * Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
| * Install texture_packs.txt to DOCDIRYutao Yuan2016-11-13
| * Fix crash when attached object no longer existsRogier2016-11-13
| * Add control information to player interacts (#4685)raymoo2016-11-12
| * Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-12
| * Halo: Highlight selected faceRealBadAngel2016-11-12
| * Fixed tooltips not resizing with \n (#4766)lisacvuk2016-11-11
| * Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-11
| * Fix mob deserialization errors in the client (#4743)Rogier-52016-11-10
| * Occlusion culling: Add comments, minor code improvementsparamat2016-11-09
| * Conf.example: Document block_send_optimize_distanceLars Hofhansl2016-11-08
| * Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-08
| * Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-08
| * Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-08
| * Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-07
| * Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
| * Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
| * Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-07
| * MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-06
| * Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-05
| * PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
| * Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
| * Remove unused shader matrices. (#4723)lhofhansl2016-11-04
| * Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
| * Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
| * Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
| * Add version APIShadowNinja2016-10-31
| * Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
| * Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-31
| * Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-30
| * Fix overloading problems mentioned by clangLoic Blot2016-10-30
| * PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
| * Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
| * Add missing keyname_to_keycode function (needed on Android)sfan52016-10-28
| * Add missing remoteplayer.cpp to Android buildNer'zhul2016-10-28
| * Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-27
| * CleanupDániel Juhász2016-10-27
| * Use node lighting for liquid spreadingDániel Juhász2016-10-27