Commit message (Collapse) | Author | Age | |
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* | Disable android leveldb by default (#5596) | Nathanaël Courant | 2017-04-16 |
| | | | | 1) Now leveldb is brick (thanks google) 2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :) | ||
* | Implement delayed server shutdown with cancelation (#4664) | Loïc Blot | 2017-04-15 |
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* | Minimap: Do a double-typecast to fix compiling with MSVC | SmallJoker | 2017-04-15 |
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* | Partial damage cheat fix: node damages server side (#4981) | Loïc Blot | 2017-04-15 |
| | | | | | | * Damage cheat fix: server side * Lava/Node damages overtime server side * lava hurt interval is only for old protocol | ||
* | NetworkPacket: don't copy push std::string and std::wstring | Loic Blot | 2017-04-14 |
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* | Fix wrong channel type in Client/Server CommandFactories | Loic Blot | 2017-04-14 |
| | | | | This is a u8 not a u16 | ||
* | ClientIface::sendToAll: honor packet configuration (#5590) | Loïc Blot | 2017-04-14 |
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* | Fix android build | Loic Blot | 2017-04-14 |
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* | [CSM] Add function to set minimap shape (#5569) | bigfoot547 | 2017-04-14 |
| | | | | | | | | | | | | | | | | | | | | | | | | * [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul | ||
* | Only use palette if param_type2 is correct | Dániel Juhász | 2017-04-13 |
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* | Add documentation for map block format 27 (#5576) | Dániel Juhász | 2017-04-13 |
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* | [CSM] Fix localplayer documentation (#5557) | Vincent Glize | 2017-04-12 |
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* | Fix inability to change metadata using stack:to_table() (#5547) | numberZero | 2017-04-12 |
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* | Fix fips_cipher_abort warning and other duplicate macros | Loic Blot | 2017-04-12 |
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* | [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565) | red-001 | 2017-04-11 |
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* | Replace occurrence of luaL_reg in l_localplayer (#5566) | t0ny2 | 2017-04-11 |
| | | | | Related to commit 41c5483. Replace a final occurrence of luaL_reg in src/script/lua_api/l_localplayer.cpp | ||
* | Sneak glitch: Detect ledge for 2-node climb-up | paramat | 2017-04-11 |
| | | | | | | | | | Re-creates the old sneak-jump behaviour in new code. Enabled by the 'sneak glitch' physics override. When a ledge is detected the jump speed modifier is set to the larger of 'physics override jump' and 1.3 to allow a 2-node climb-up. An unexpected side-effect is the simple sneak ladder working smoothly. | ||
* | [CSM] Use more gettext (#5553) | red-001 | 2017-04-10 |
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* | [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550) | red-001 | 2017-04-10 |
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* | Clang-format fix for Android | Loïc Blot | 2017-04-10 |
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* | Clang-format styles fixes since previous commit | Loïc Blot | 2017-04-10 |
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* | Clang format: fix LINT on old PR which doesn't have LINT enabled | Loic Blot | 2017-04-10 |
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* | Hard-coded undersampling. | number Zero | 2017-04-09 |
| | | | | | | | | | | Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant. | ||
* | LocalPlayer api lua | Vincent Glize | 2017-04-08 |
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* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
| | | | | | | | | | | Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. | ||
* | Move chat command handling code from C++ to Lua (#5528) | red-001 | 2017-04-08 |
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* | Document that write_json will error on unserializable types. (#5539) | raymoo | 2017-04-08 |
| | | | Previously it was erroneously documented that it would save them as null. | ||
* | Prepare for Linux daily build packages (using Gitlab.com CI) (#5542) | Loïc Blot | 2017-04-08 |
| | | | * Prepare for Linux daily build packages (using Gitlab.com CI) | ||
* | Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵ | Loïc Blot | 2017-04-08 |
| | | | | | (#5541) We are bundling Lua5.1 which has same macro | ||
* | code style fix on src/script/cpp_api/s_client.h | Loic Blot | 2017-04-08 |
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* | [CSM] Add event on_connect player API lua (#5540) | Vincent Glize | 2017-04-08 |
| | | | | * Add event on_connect player API lua | ||
* | Fix cmake library default build problem since moving to lib/ | Loic Blot | 2017-04-07 |
| | | | | Also make Lua library check a cmake module | ||
* | Pass clang-format on 14 trivial header files fixes | Loic Blot | 2017-04-07 |
| | | | | Also remove them from whitelist | ||
* | Fix signed/unsigned conversion warning | rubenwardy | 2017-04-07 |
| | | | | | There was no bug here (as I checked for negativeness), however it's good to get rid of warnings. | ||
* | Cavegen: Fix non-constant array initializer error for MSVC | SmallJoker | 2017-04-07 |
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* | Settings: Update documentation (#5534) | SmallJoker | 2017-04-07 |
| | | | | | | | | | | | | Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing | ||
* | Clang-format: fix some header files and remove them from whitelist | Loic Blot | 2017-04-07 |
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* | Add the REQUIRE_LUAJIT option (#5526) | YuGiOhJCJ | 2017-04-07 |
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* | Windows: Skip cmd for release builds (#5416) | adrido | 2017-04-07 |
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* | Fix "error: ‘playerSAO’ was not declared" | Auke Kok | 2017-04-06 |
| | | | | | | | | Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 A rebase issue missed a rename from playerSAO to playersao. Tested. | ||
* | Fix spacing | Ekdohibs | 2017-04-06 |
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* | Fix problems when overriding the hand: | Ekdohibs | 2017-04-06 |
| | | | | | - If the hand can dig a node the item wielded can't, allow to dig it anyway. - Fix the API callbacks from setting the hand instead of the wielded item. | ||
* | Add Joystick type detection and Xbox controller support | rubenwardy | 2017-04-06 |
| | | | | | | * Add joystick type detection (with joystick_type setting to override it) * Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting) * Add support for Xbox controllers | ||
* | Fix multiple death messages (#5305) | presstabstart | 2017-04-06 |
| | | | | Fix multiple death messages (#3565) and damage server logs after death. | ||
* | Show media download progress in percent on progress screen (#5498) | orwell96 | 2017-04-07 |
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* | LINT: Switch whitelist check from egrep to awk | Loïc Blot | 2017-04-06 |
| | | | | Bonus: make CI happy with the last rules fix | ||
* | [CSM] Add function to get the server protocol version. (#5529) | red-001 | 2017-04-06 |
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* | Clang-format continuation indent fixes + .gitignore additions | Loïc Blot | 2017-04-06 |
| | | | | | | * Proper support for continuation indents in clang format * make src/wieldmesh.h proper and remove it from whitelist * Add CLion default build directories in .gitignore | ||
* | Clang format brace style fix | Loïc Blot | 2017-04-06 |
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* | Fix clang-format binary selection | Loïc Blot | 2017-04-06 |
| | | | | Also fix spaces to tabs |