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*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
*
Fix syntax error in Japanese translation
Rui
2014-10-23
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
*
Add Indonesian Language
srifqi
2014-10-22
*
Translated using Weblate (Japanese)
Rui
2014-10-22
*
Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-22
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
*
Fix memory leak caused by mesh nodes (and nodeboxes)
Kahrl
2014-10-20
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Update the cURL the buildbot uses to 7.38.0
sfan5
2014-10-19
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
*
Move buttons upwards to accommodate for new configure keys button in the
Craig Robbins
2014-10-18
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Make sure PRECISION_SECONDS corresponds to the integer 0
Kahrl
2014-10-09
*
Fix unit reported by TimeTaker (was always ms)
Kahrl
2014-10-09
*
Change topleft text when switching subgames, fixes #1728
Kahrl
2014-10-09
*
Fix use of unitialized variables in mouse button handling
Craig Robbins
2014-10-08
*
Add in-game key change menu
Mushiden
2014-10-07
*
Add a better error message when trying to teleport another player without bri...
LeMagnesium
2014-10-07
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Add [colorize modifier
BlockMen
2014-10-05
*
Fix special tile backspace culling
kwolekr
2014-10-03
*
Bugfix: dont highlight (0,0,0) when theres no node pointed.
RealBadAngel
2014-10-03
*
Fix broken plantlike drawtype.
RealBadAngel
2014-10-03
*
Fix misc. style issues
kwolekr
2014-10-03
*
Clean up nodedef.cpp
kwolekr
2014-10-03
*
Add better documentation for alternate drop definition to lua_api.txt.
Diego MartÃnez
2014-10-02
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Only set player dirty flag if values change
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Fix android build using hardcoded path for data instead of using the one fetc...
sapier
2014-10-01
*
updatepo.sh: Find all files
Diego MartÃnez
2014-09-30
*
Use round if falling node is misplaced
SmallJoker
2014-09-28
*
Standardize tooltip row detection
BlockMen
2014-09-28
*
Fix multilined description in tooltips (fixes #1688)
BlockMen
2014-09-28
*
Fix totally messed up 3d modes interlaced/topbottom/sidebyside
sapier
2014-09-25
*
Fix chat lines not word wrapped correct
sapier
2014-09-25
*
Fix command line parsing
Kahrl
2014-09-22
*
Fix build with redis
ShadowNinja
2014-09-21
*
Add firelike drawtype
TriBlade9
2014-09-21
*
Update default of preload_item_visuals in minetest.conf.example
ShadowNinja
2014-09-21
*
Make dump's output prettier
ShadowNinja
2014-09-21
*
Fix GCC reorder warning
ShadowNinja
2014-09-21
*
Add inventory right click drag and drop
sruz25
2014-09-21
*
Update ja/minetest.po
Rui914
2014-09-21
*
Revert the icon name in minetest.desktop
ShadowNinja
2014-09-21
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