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* Tune mapgenPerttu Ahola2012-04-07
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* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
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* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
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* Fix fabs() brainfartPerttu Ahola2012-04-07
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* Tune desert beachesPerttu Ahola2012-04-07
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* Fix MSVC ambiguous fabs() call errorsPerttu Ahola2012-04-07
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* Add deserts to map generatorPerttu Ahola2012-04-07
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* Tune mapgen a bitPerttu Ahola2012-04-07
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* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
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* Support custom textures installed as /textures/all/*.pngPerttu Ahola2012-04-07
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* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
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* Add missing mapgen.lua to games/minimalPerttu Ahola2012-04-06
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* Handle failing openal init properly, add enable_sound and sound_volume settingsPerttu Ahola2012-04-06
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* Add #include <unistd.h> to filesys.cppPerttu Ahola2012-04-06
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* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-06
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* Attempt to fix sound left-right channelsPerttu Ahola2012-04-06
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* Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-05
| | | | and removing the player visual switch test
* Fix crash when inputting only / in chatPerttu Ahola2012-04-05
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* Fix super-small size of regular item entitiesPerttu Ahola2012-04-04
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* Show reported map seed on debug info (F5)Perttu Ahola2012-04-04
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* Minimally update compiling on Windows in README.txtPerttu Ahola2012-04-04
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* Add to README.txt's example dependencies on Linux: libogg-dev libvorbis-dev ↵Perttu Ahola2012-04-04
| | | | libopenal-dev
* Fix visual='cube' sizePerttu Ahola2012-04-04
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* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* Remove debug outputPerttu Ahola2012-04-04
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* Fix dropped nodeitem visualsPerttu Ahola2012-04-04
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* Fix buildbotPerttu Ahola2012-04-03
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* Add util/buildbotPerttu Ahola2012-04-03
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* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
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* Add multiplayer test scriptPerttu Ahola2012-04-03
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* Fix installation path of minetest_game/mods (// in place of / doesn't work ↵Perttu Ahola2012-04-02
| | | | on virtualbox network drives)
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
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* Tune cave generationPerttu Ahola2012-04-02
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* Improve caves morePerttu Ahola2012-04-02
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* Some completely crapshit coding to make caves more variedPerttu Ahola2012-04-01
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* Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola2012-04-01
| | | | compatibility
* Fix disabling of player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
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* Remplement and improve /setting in Lua, now called /setPerttu Ahola2012-04-01
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* Don't allow /granting unknown privilegesPerttu Ahola2012-04-01
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* Split builtin.lua to multiple filesPerttu Ahola2012-04-01
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* granting and revoking of all privileges at oncePerttu Ahola2012-04-01
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* Add license of Lua in README.txtPerttu Ahola2012-03-31
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* Change default privileges from "build, shout" to "interact, shout"Perttu Ahola2012-03-31
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* Fix authentication handler reporting failed password change while it isn'tPerttu Ahola2012-03-31
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* Improve /grant and /revoke output, add /auth_reloadPerttu Ahola2012-03-31
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* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Fix client.h getting included on the server buildPerttu Ahola2012-03-31
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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