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* Remove automatic consistent formspec size <-> font size (now has to be done ↵sapier2015-01-09
| | | | | | | manually) Set builtin formspecs to autoscale in order to get consistent formspec look and feel Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-10
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* Fix logic of checkbox formspec element validity checkingKahrl2015-01-09
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* Fix memory leaks due to messed up memory handling for particles as well as ↵sapier2015-01-09
| | | | their spawners
* Split gui_scaling to gui_scaling + hud_scaling as those elements need ↵sapier2015-01-09
| | | | different handling on some devices
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-09
| | | | | See issue #2017 Applied kahrl's gist
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ↵sapier2015-01-09
| | | | instead of previous assumed 72
* Remove included SQLite3ShadowNinja2015-01-08
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* Add SQLite3 libraries to buildbotsfan52015-01-08
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* Return step smoothing value to 23paramat2015-01-08
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* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
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* Remove accidentally added non-ft font filessapier2015-01-08
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* Fix armv7 using arm arch while arm uses armv7sapier2015-01-08
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* Fix direction property of HUDrubenwardy2015-01-07
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* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
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* Switch android build to external sqlite3sapier2015-01-07
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* Fix andorid build errorsapier2015-01-07
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* Implement X11 dpi autodetectionsapier2015-01-06
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* Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)sfan52015-01-06
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* Fixes for androidsapier2015-01-06
| | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
* Add registered_ores and registered_decorationsShadowNinja2015-01-05
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* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-05
| | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
| | | | This fixes the Mapgen V5 calcLighting segfault
* Fix off-by-one error in `string:split` implementation.Diego Martínez2015-01-04
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* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
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* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04
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* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
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* Fix broken android version due to new openssl not linking correct to curlsapier2015-01-05
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* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
| | | | Also add NodeResolver callbacks on the client
* Fix forgotten favourite list image update of simple menusapier2015-01-04
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* Re-add lost way to debug simple menu on PCsapier2015-01-04
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* Switch to official openssl version and update to 1.0.1jsapier2015-01-04
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* Remove freezemelt documentation from lua_api.txtCraig Robbins2015-01-04
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* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
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* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
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* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-04
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* Lighting: Fix nearly all issueskwolekr2015-01-04
| | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
* Update bundled SQLite to 3.8.7.4Kahrl2015-01-04
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* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
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* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-03
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* Rewrite lua_api.txt into Markdown formatWuzzy2015-01-03
| | | | | | Just Markdown, no variant of it. File name intentionally not changed to “lua_api.md” because of fear to break references to that file. The file can still be renamed later.
* More consistent progress bar from 0-100 on startupsapier2015-01-02
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* Speedup initial android startup on some devices by factor 10 or moresapier2015-01-02
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* Fix rounding error in font size making main menu and in game font sizes ↵sapier2015-01-02
| | | | inconsistent
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01
| | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains
* Mgv7: Remove range limits on mountain height to enable modification through ↵paramat2015-01-01
| | | | .conf
* Fix map parameter load orderkwolekr2014-12-30
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* Add display_gamma option for clientCraig Robbins2014-12-31
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* Fix endian.h include for FreeBSDDmitry Marakasov2014-12-30
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