aboutsummaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
...
| * Conf.example: Document block_send_optimize_distanceLars Hofhansl2016-11-08
| * Sky: Draw bottom of the sky box in 'cloudy fog color'Lars Hofhansl2016-11-08
| * Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-08
| * Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-08
| * Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-07
| * Builtin/../falling: Fix bugs caused by 'ignore' nodesparamat2016-11-07
| * Privileges: Only give singleplayer 4 basic privsWuzzy2016-11-07
| * Windows: Add manifest file and set "High DPI Aware" trueadrido2016-11-07
| * MSVC: Generate debug information for release builds (#4674)SmallJoker2016-11-06
| * Separate optional from required mod dependencies in main menu (#4721)Wuzzy2016-11-05
| * PlayerSAO saving fix (#4734)Ner'zhul2016-11-05
| * Fix memory leak in ::safeLoadFile (#4730)Zeno-2016-11-05
| * Remove unused shader matrices. (#4723)lhofhansl2016-11-04
| * Cycle directly to nothing shown instead of showing the profiler graph againlhofhansl2016-11-04
| * Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
| * Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
| * Add version APIShadowNinja2016-10-31
| * Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
| * Core.rotate_and_place: Remove unused call to get_look_pitch()Auke Kok2016-10-31
| * Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-30
| * Fix overloading problems mentioned by clangLoic Blot2016-10-30
| * PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
| * Rename testsounds/ directory to sounds/ (#1984)Hugo Locurcio2016-10-30
| * Add missing keyname_to_keycode function (needed on Android)sfan52016-10-28
| * Add missing remoteplayer.cpp to Android buildNer'zhul2016-10-28
| * Add unittests to test player saving/loading (#4679)Ner'zhul2016-10-27
| * CleanupDániel Juhász2016-10-27
| * Use node lighting for liquid spreadingDániel Juhász2016-10-27
| * Improved lightingDániel Juhász2016-10-27
| * Document item use callbacks (#4668)raymoo2016-10-27
| * Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-26
| * Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
| * ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-25
| * Windows: dont link to libraries that are already linked by cmakeadrido2016-10-25
| * Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-25
| * Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24
| * Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-21
| * Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21
| * Changes to static object storage limit and error messageparamat2016-10-20
| * Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
| * Fix crash on attaching player to entityFoghrye42016-10-19
| * Builtin: Add vector.floor helper functionrubenwardy2016-10-17
| * Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-17
| * Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17
| * Enable mod security by defaultShadowNinja2016-10-16
| * Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
| * Emergeblocks: Fix occasional crashRogier2016-10-16
| * Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim2016-10-15
| * Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-15
| * Builtin/../falling.lua: Code optimisationtenplus12016-10-14