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*
Fixes for using std:vector in ABMHander and further perf improvements
Lars Hofhansl
2017-01-04
*
Use std::vector instead of std::map in class ABMHandler
Rogier-5
2017-01-04
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Travis: Build server too for UNIX
Loïc Blot
2017-01-04
*
Pull occlusion check out of loop, and minor code cleanups.
Lars Hofhansl
2017-01-03
*
Fix display gamma documentation
Thomas--S
2017-01-02
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Fix non reverted change on TOSERVER_BREATH compat
Loic Blot
2017-01-01
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix /grant & /revoke not working with custom auth handler (#4974)
Dorian Wouters
2016-12-31
*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
*
Use the outgoing split sequence number for every outgoing packet (#4864)
Rogier-5
2016-12-29
*
Buildbot: Update Gettext version (#4971)
sfan5
2016-12-29
*
Redo light.cpp.
Auke Kok
2016-12-28
*
Dont compare short with bool (#4963)
adrido
2016-12-28
*
Irrlicht 1.9 support
sfan5
2016-12-26
*
Various anticheat improvements
sfan5
2016-12-26
*
Add gradle wrapper (#4954)
Ner'zhul
2016-12-24
*
Update Android build tools to latest version (#4872)
rubenwardy
2016-12-24
*
Minimal game: Use field 'tiles' instead of 'tile_images'
Rogier
2016-12-24
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Continue with 0.4.15-dev
sfan5
2016-12-22
*
Bump version to 0.4.15
sfan5
2016-12-22
*
Final update to credits before release
Craig Robbins
2016-12-22
*
Translated using Weblate (Russian)
Nikolay
2016-12-22
*
Translated using Weblate (Portuguese (Brazil))
Cold Meson 06
2016-12-22
*
Translated using Weblate (Portuguese (Brazil))
Bruno Borges
2016-12-22
*
Translated using Weblate (Portuguese (Brazil))
Cold Meson 06
2016-12-22
*
Translated using Weblate (Dutch)
Rogier
2016-12-22
*
Translated using Weblate (German)
Wuzzy
2016-12-22
*
Android: Workarounds for Googles completely broken NDK
sfan5
2016-12-22
*
Android: update curl and libgmp
est31
2016-12-21
*
Builtin/../falling.lua: Avoid crash when object pos over limit
paramat
2016-12-21
*
Don't ship with broken languages (#4940)
est31
2016-12-21
*
Disable mod security by default (closes #4944)
sfan5
2016-12-21
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
*
Correct Swahili translations (#4939)
sfan5
2016-12-21
*
Limit drawing rect of selected item to viewport size (fixes #4341)
sfan5
2016-12-20
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
*
Fix RemoveRelatvePathComponents
ShadowNinja
2016-12-20
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Fix occlusion culling, again (#4930)
lhofhansl
2016-12-19
*
Fix occlusing counting (#4922)
lhofhansl
2016-12-18
*
Fix unnecessary block loading (#4847)
Dániel Juhász
2016-12-18
*
Mapgen: Make mgv7 the default in UI
Auke Kok
2016-12-16
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