aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Translated using Weblate (French)Onyx Steinheim2016-08-30
| | | | | | Currently translated at 99.4% (890 of 895 strings) This is a merger of two commits.
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2016-08-30
| | | | Currently translated at 100.0% (895 of 895 strings)
* Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486)Rui2016-08-30
|
* Update minetest.conf.example and settings_translation_file.cppest312016-08-30
|
* Fix background formspec elements from interfering with each otherrubenwardy2016-08-29
| | | | Fixes #4397
* Settingtypes.txt: Clarify comments, correct spellingred-0012016-08-29
|
* Builtin: Disallow registering users with the same nameSmallJoker2016-08-29
| | | | | Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'. Skips already registered users, so they can connect as usual.
* Allow fields to choose whether they close on enter pressrubenwardy2016-08-27
|
* Submit name of field on enter key pressrubenwardy2016-08-27
|
* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-26
| | | | | | | | | | | | Rebased and tuned version of Calinou's original pull request. 'm_view_bobbing_speed' controls the frequency of view bobbing, hand bobbing and footsteps, it was limited to a maximum of 40 (walking frequency) so did not increase if player speed was modified by a 'speed buff', a sprinting mod or modified in .conf or advanced settngs. This commit raises the limit to 70 which is suitable for sprinting.
* Make plantlike drawtype more funAuke Kok2016-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds several new ways that the plantlike drawtype mesh can be changed. This requires paramtype2 = "meshoptions" to be set in the node definition. The drawtype for these nodes should be "plantlike". These modifications are all done using param2. This field is now a complex bitfield that allows some or more of the combinations to be chosen, and the mesh draw code will choose the options based as neeeded for each plantlike node. bit layout: bits 0, 1 and 2 (values 0x1 through 0x7) are for choosing the plant mesh shape: 0 - ordinary plantlike plant ("x" shaped) 1 - ordinary plant, but rotated 45 degrees ("+" shaped) 2 - a plant with 3 faces ("*" shaped) 3 - a plant with 4 faces ("#" shaped) 4 - a plant with 4 faces ("#" shaped, leaning outwards) 5 through 7 are unused and reserved for future mesh shapes. bit 3 (0x8) causes the plant to be randomly offset in the x,z plane. The plant should fall within the 1x1x1 nodebox if regularly sized. bit 4 (0x10) causes the plant mesh to grow by sqrt(2), and will cause the plant mesh to fill out 1x1x1, and appear slightly larger. Texture makers will want to make their plant texture 23x16 pixels to have the best visual fit in 1x1x1 size. bit 5 (0x20) causes each face of the plant to have a slight negative Y offset in position, descending up to 0.125 downwards into the node below. Because this is per face, this causes the plant model to be less symmetric. bit 6 (0x40) through bit 7 (0x80) are unused and reserved for future use. !(https://youtu.be/qWuI664krsI)
* Client: disable pre v25 init sending by defaultest312016-08-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disable the ability to connect to old servers by default to improve password security. If people still want to connect to old (0.4.12 and earlier) servers, they can flip the send_pre_v25_init setting. Add the ability to detect if we've tried to connect to a server which only supports the pre v25 init protocol, and show an apropriate error message. Most times the error will already be catched at the serverlist level, the detection mechanism only acts as last resort, because the "Connection timed out" error message that would be shown otherwise would be very confusing. Automatic "fixing" of this condition is not desired, as it would allow for downgrade attacks. As already 161 of the 167 servers on the serverlist support the new srp based auth protocol (> 96%), the breakage should be minimal. Follow up of commit af30183124d40a969040d7de4b3a487feec466e4 "Add option to not send pre v25 init packet" Also change the pessimistic assumption of masterlist server versions to optimistic, in order to avoid buggy behaviour (favourites not in the serverlist would be denied to connect to, etc).
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
|
* gettext.h: include <locale> before defining the gettext macro (#4452)kahrl2016-08-21
| | | | | | | | | Fixes #4446: a syntax error that happens if something else (such as <iomanip> or <locale> in certain libstdc++ versions) includes <libintl.h> later, which contains a function declaration for gettext that gets mangled by the macro. See the added comment in gettext.h and the discussion in #4446/#4452 for details.
* Also support X11 icon for minetest copies installed via make install (#4407)est312016-08-20
| | | Fixes #4323.
* Tidy up generate_from_settingtypes.lua a bit.Tim2016-08-20
| | | | | | | | | * Multiline strings * Table-concat instead of String-concats * string.rep instead of loop-concat * string.format %q instead of manual quotation by gsub * Assert writeable files * Generate new settings_translation_file
* Move generation from settingtypes out of dlg_settings_advancedTim2016-08-20
| | | | | | | | | | | Avoids unreachable code linter warning by moving generation code (of minetest.conf.example and settings_translation_file.cpp) out of dlg_settings_advanced. Due to passing the settings, also it avoids reading the settings file twice. Instead of activating the code by changing the active if-clauses, its activation is now done by uncommenting the loadfile() statement.
* Fix for failure to find jsoncpp in android build (#4456)Rogier-52016-08-19
| | | Commit 4503b5 did not update the android build script.
* Mapblock mesh: Fix updateFastFaceRow tiling issueobneq2016-08-18
| | | | Increase maximum length of tiled node rows from 2 to mapblock size.
* Script API: Make the craft recipe field 'method' consistentSmallJoker2016-08-18
|
* Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'DonBatman2016-08-14
| | | | | 'maxwear' has been deprecated for over 3 years Add spaces around '=' nearby
* Add an [opacity:<r> texture modifier. Makes the base image transparent ↵Thomas--S2016-08-12
| | | | according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying.
* Update AppData file with more URLs and keywordssfan52016-08-12
|
* Use the standard to_string() functions for C++11 (#4279)Rogier-52016-08-11
| | | | | | | | | | | | If compiling according to a C++ version before C++11, then define std::to_string ourselves. Add a to_wstring version as well As std::to_string() for floating point types uses %.6f as floating point format converter, instead of %G, it needs special care. To preserve ftos() behavior (which is expected to use the %G format converter), it no longer uses to_string().
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-11
| | | | | | | | If a mod is disabled, or upgraded without sufficient backward compatibility, then entities it has put into the world become unknown, and continue moving around, but are completely unrecognisable. This change allows the player to see their type, and therefore which mod is or was responsible.
* couple of memory leaks fixes.David Carlier2016-08-10
|
* Update the version of irrlicht to 1.8.3, add steps for Sqlite3DLaboratory2016-08-10
| | | | Also add note for 64-bit Windows users
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
|
* Document zoom_fov in settingtypes.txt and minetest.conf.exampleBen Deutsch2016-08-10
|
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
|
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10
| | | | | previously function used tonumber which returned float this caused errors in large numbers and resulted in obj-def-handlers being invalid when retrived from lua tables in c
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
| | | | | | | | | | | | | | | | | | | | | | | * Move included json code to jsoncpp subdirectory This is needed to avoid having to specify the minetest src directory as a system include when fixing the json includes. * Fix json includes They used "", so that the compiler searches the project's directory first. The result was that when compiling with a system jsoncpp, the project's own version of json.h was still included, instead of the system version. The includes now use <>, so a system location, or one specified with '-Ilocation' is searched only. * Fix for jsoncpp deprecated function warning When compiling with a newer version of jsoncpp (and ENABLE_SYSTEM_JSONCPP=true), jsoncpp emits a warning about a deprecated function that minetest uses.
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ↵Ner'zhul2016-08-10
| | | | | | | | | (#4430) This fallback to std::map & std::set for older compilers Use UNORDERED_SET as an example in decoration and ore biome sets Use UNORDERED_MAP as an example in nameidmapping
* Add simulation categoryRémi Verschelde2016-08-10
|
* Decorations: Fix decoration height check errorsparamat2016-08-05
| | | | | | | | | | Fix height check comparison from '>=' to '>'. Fix getHeight() for schematic decorations to account for 'deco place center y' flag and for how normal placement sinks schematic 1 node into the ground. Jungletrees were not being placed at y = 46, y = 47 despite having an acceptable 16 nodes of height above ground surface.
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
| | | | | | | | | | | | | | | | When the 'flat' and 'trees' flags were moved into mgv6_spflags they were left in mg_flags in an attempt to support old mgv6 worlds. However their appearence in mg_flags causes confusion, also, later, old-world support was found to be broken for mgv6 worlds with 'notrees'. This commit cleans up the mess and comes a month after a thread warning of the change, and explaining the required action, was posted in the news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are affected, a small minority of worlds, the required action being correctly setting these flags in mgv6_spflags. Disable a section of the 'map settings manager' unit test which is to be changed as it is causing problems for pull requests.
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-04
| | | | | | l_request_insecure_environment didn't ignore all whitespace in the secure.trusted_mods config option. Replaces std::remove with std::remove_if and the isspace function.
* test_map_settings_manager: Fix Wunused-result warningest312016-08-04
|
* Porting: Fix endless loop if image format is not recognizedest312016-08-03
|
* texture_packs.txt: Document special texturesSmallJoker2016-07-30
|
* Documentation: Create texture_packs.txtrubenwardy2016-07-30
| | | | Combine texture_overrides.txt and sections of lua_api.txt
* lua_api.txt: Document how to properly clear node metadatamtango6882016-07-30
|
* Update README.txt (#4368)Nathaniel Olsen2016-07-29
| | | | | | | | | | * Update README.txt As of Ubuntu 16.10, libpng12-dev is replaced with libpng12-0, since libpng12-0 is available in 16.04 repositories, I think that needed to be changed. Also I changed 'git-core' to 'git' for fedora users, keep it consistent with the ubuntu/debian instructions. * Update README.txt
* buildbot: retrieve short commit hash properlyFernando Carmona Varo2016-07-29
| | | | Instead of trying to manually parse the output of 'git show' which can be different across different git configurations, properly use the 'git rev-parse' command that is intended for this purpose.
* Increase android versionCode (#4350)Ner'zhul2016-07-28
| | | | This little update is due to a packaging problem when uploading on play store. They don't permit to re upload an APK with same version code. This case was a fail on openssl packaged version which was old and rejected by Google but they don't remove the APK then i should increase the version code to permit having it on play store
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-27
| | | | | For consistent horizontal sprite structure when seen from front and back Fix code style
* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
| | | | | | Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
* Builtin: Add core.MAP_BLOCKSIZE constantTim2016-07-26
|
* Builtin: Fix check for a player object in core.check_player_privsTim2016-07-26
| | | | | | | core.check_player_privs accepts as first argument a name or player object, but just tested for a string. This caused crashes inside builtin, when being passed any unexpected types. This provides a better (duck-typing like) test, better error reporting.
* Update minetest.conf.example and the settings translation fileest312016-07-24
|