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* Continue with 0.4.14-devsfan52016-05-15
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* Bump version to 0.4.14sfan52016-05-15
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* Android: Re-add button to remove singleplayer worldest312016-05-14
| | | | Fixes #4120.
* Fix android build by fixing patch line endingsest312016-05-14
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* Fix locked hardware buttons on AndroidMaksim Gamarnik2016-05-14
| | | | | | | | | | | | | | | | | Fixes #2122 Fixes #1454 Addendum (est31) According from its docs in android_native_app_glue.h (from the NDK), the onInputEvent should "Return 1 if you have handled the event, 0 for any default dispatching". Before, we always returned 1, meaning we blocked all hardware keys to be given to the OS. This broke the volume keys and has caused #2122 and #1454. Although it bases on lots of guesswork, it can probably safely be said that CGUIEnvironment::postEventFromUser returns true if the event was handled, and false if not. Therefore, set the status variable depending on what postEventFromUser returned.
* Mainmenu: don't show change keys dialog on androidest312016-05-13
| | | | | | | | | | | | The change keys dialog can't be left. It doesn't make much sense to show it on Android in the first place, therefore disable it, just like commit aed70cb0b652d6cb2272e7b94cd56671b3df6239 'Disable sound and key binding settings in "pause" menu on android' has disabled it for the esc menu. Fixes #4115.
* Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on ↵Rui2016-05-13
| | | | | | first run") Bug and whitespace error fixed (Zeno)
* Android: download deps using httpsest312016-05-12
| | | | Its more secure, and some pages even redirect to the https version.
* Android: update openssl to 1.0.2hest312016-05-12
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* Fix typo in the info printed by --versionCraig Robbins2016-05-11
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* Add platform name to --version informationCraig Robbins2016-05-11
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* Mapgen V6: Synchronize spflags with defaultsettingskwolekr2016-05-10
| | | | | This fixes an issue where trees are omitted from Mapgen V6 maps on configurations that explicitly defined the mgv6_spflags setting.
* README: Update Fedora dependencies listJohnny2016-05-11
| | | | Edited packages to reflect correct packages
* Translated using Weblate (Spanish)Diego Martínez2016-05-10
| | | | | | Currently translated at 56.8% (504 of 887 strings) This is a merger of two commits.
* Translated using Weblate (Spanish)Lucas Montenegro2016-05-10
| | | | | | Currently translated at 51.5% (457 of 887 strings) This is a merger of two commits.
* Translated using Weblate (Spanish)ShadowNinja2016-05-10
| | | | Currently translated at 51.5% (457 of 887 strings)
* Translated using Weblate (Ukrainian)Fixer2016-05-10
| | | | | | Currently translated at 38.4% (341 of 887 strings) This is a merger of two commits.
* Translated using Weblate (Lojban)senpi2016-05-10
| | | | Currently translated at 10.5% (94 of 887 strings)
* Translated using Weblate (Italian)Emon Omen2016-05-10
| | | | | | Currently translated at 100.0% (887 of 887 strings) This is a merger of three commits.
* Translated using Weblate (Japanese)BreadW2016-05-10
| | | | Currently translated at 51.5% (457 of 887 strings)
* Translated using Weblate (French)Yvan YR2016-05-10
| | | | Currently translated at 90.7% (805 of 887 strings)
* Translated using Weblate (Japanese)BreadW2016-05-10
| | | | Currently translated at 50.6% (449 of 887 strings)
* Translated using Weblate (Hungarian)Kisbenedek Márton2016-05-10
| | | | Currently translated at 75.7% (672 of 887 strings)
* Translated using Weblate (Danish)Thomas Wagner Nielsen2016-05-10
| | | | | | Currently translated at 27.6% (245 of 887 strings) This is a merger of two commits.
* Translated using Weblate (Chinese (China))Claybiokiller2016-05-10
| | | | Currently translated at 73.9% (656 of 887 strings)
* Translated using Weblate (German)Wuzzy2016-05-10
| | | | | | Currently translated at 100.0% (887 of 887 strings) This is a merger of three commits.
* Translated using Weblate (Dutch)Auke Kok2016-05-10
| | | | | | Currently translated at 89.6% (795 of 887 strings) This is a merger of three commits.
* Translated using Weblate (Dutch)Tobyplowy2016-05-10
| | | | Currently translated at 85.6% (760 of 887 strings)
* Lua_api.txt: Fix documentation for facedir rotationparamat2016-05-10
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* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-09
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* Update credits tabest312016-05-09
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* Defaultsettings/Android: Increase 'max block generate distance' to 3paramat2016-05-08
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* Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug ingregorycu2016-05-08
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* Chat: Keep scroll position constant in ChatBuffer::deleteOldest()Kahrl2016-05-08
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* Optimize default settings for Android buildMaksim Gamarnik2016-05-07
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* Run unescape_enriched *after* unescape_string.Ekdohibs2016-05-07
| | | | | | Doing it the other way round was a mistake, since it breaks minetest.formspec_escape with escape sequences that contain special characters.
* Make dropdowns show the string that was their argument.Ekdohibs2016-05-07
| | | | | This makes it work even if it contains escape sequences, which didn't work before.
* Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik2016-05-06
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* Lua_api.txt: Add warnings of l-system lighting bugparamat2016-05-06
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* Run updatepo.shest312016-05-05
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* Update settings translation file and minetest.conf.exampleest312016-05-05
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* Fix holding down F10 (open console) causing GUI to freezeCraig Robbins2016-05-04
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* Settings_translation_file: Update mapgen with cave width parameterparamat2016-05-03
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* Fix Windows buildCraig Robbins2016-05-02
| | | | | Fixes the issue introduced by c1a0ebb (Fix use of uninitialised variable in class Event) causing Windows builds to fail
* FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooserKahrl2016-05-01
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* find_path: consider walkable instead of CONTENT_AIRAuke Kok2016-05-01
| | | | | | | | | | | | | | | | | | | The path finding code works fairly well except that it considers anythin not CONTENT_AIR to be "above the surface". This results in paths that are unwalkable for entities since e.g. plants are not walkable. The path would force them to jump on top of grass plants, etc.. The obvious solution is not to use CONTENT_AIR as a criteria, but instead distinguish between walkable and non-walkable nodes. This results in paths that properly walk through grass nodes. This was extensively tested by a flock of electric sheep. Note that for underwater purposes this changes the behaviour from "the surface is walkable" to "ignore water entirely" making the path go across the water bottom, and pathing fail likely from the water surface. This is intentional.
* Pathfinder: improve GridNode storageest312016-05-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before, the GridNodes were stored in vector<vector<vector<T>>>, and initialized in advance. Putting three vectors inside each other puts lots of unneccessary stress onto the allocator, costs more memory, and has worse cache locality than a flat vector<T>. For larger search distances, an the array getting initialized means essentially O(distance^3) complexity in both time and memory, which makes the current path search a joke. In order to really profit from the dijkstra/A* algorithms, other data structures need to be used for larger distances. For shorter distances, a map based GridNode storage may be slow as it requires lots of levels of indirection, which is bad for things like cache locality, and an array based storage may be faster. This commit does: 1. remove the vector<vector<vector<T>>> based GridNodes storage that is allocated and initialized in advance and for the whole possible area. 2. Add a vector<T> based GridNodes storage that is allocated and initialized in advance for the whole possible area. 3. Add a map<P,T> based GridNodes storage whose elements are allocated and initialized, when the path search code demands it. 4. Add code to decide between approach 2 and 3, based on the length of the path. 5. Remove the unused "surfaces" member of the PathGridnode class. Setting this isn't as easy anymore for the map based GridNodes storage.
* Pathfinder: use core::aabbox3d instead of own typeest312016-05-01
| | | | | There is no need to reinvent the wheel here, we have great classes from irrlicht.
* Pathfinder: Fix styleest312016-05-01
| | | | | | | | | | | * Fix naming style for methods and classes: Use camelCase for methods and PascalCase for classes as code style demands it. And use sneak_case for methods that are not member of a class. * Replace "* " with " *" for Pointers * Same for references * Put function body opening braces on new line * Other misc minor non functional style improvements
* Move pathfinder classes to cpp fileest312016-05-01
| | | | | | | | | | | | | | | There is no need to put them into the header, they are solely used inside the pathfinder. Another advantage of this change is that only the pathfinder.cpp has to be compiled if PATHFINDER_DEBUG gets defined or undefined, not all files including the .h. This commit moves the pathfinder classes to the cpp file without modifications. Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and the PATHFINDER_CALC_TIME macro gets moved to a plce where it actually does work.