Commit message (Collapse) | Author | Age | ||
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* | Fix dancing text | number Zero | 2018-06-03 | |
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* | Fix undefined behaviour on getting pointer to data in empty vector | nOOb3167 | 2018-06-03 | |
| | | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC | |||
* | Fix wrong scrolling (#6809) | Vitaliy | 2018-06-03 | |
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* | Builtin: Fix handle_node_drops crash with nil digger | SmallJoker | 2018-06-03 | |
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* | Damage: Remove damage ignore timer | SmallJoker | 2018-06-03 | |
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* | Ensure no item stack is being held before crafting (#4779) | Luis Cáceres | 2018-06-03 | |
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* | Shut down mapgen threads before other shutdown tasks (#6689) | raymoo | 2018-06-03 | |
| | | | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called. | |||
* | Update documentation regarding authentication handler and related functions | sfan5 | 2018-06-03 | |
| | | | | | | Properly document it instead of referencing the builtin handler as authoritative "example" code. Also adds definition of get_auth_handler() which was missing previously. | |||
* | Hint at problematic code when logging deprecated calls | sfan5 | 2018-06-03 | |
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* | Improve documentation for player:set_attribute() | Ezhh | 2018-06-03 | |
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* | Inventory: Restrict access from too far away | SmallJoker | 2018-06-03 | |
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* | core.rotate_node: Run callbacks like with any regular placed node (#6648) | SmallJoker | 2018-06-03 | |
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* | Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes | paramat | 2018-06-03 | |
| | | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'. | |||
* | Improve Settings tab button alignments | ezhh | 2018-06-03 | |
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* | Lua_api.txt: Add documentation of required mapgen aliases | paramat | 2018-06-03 | |
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* | Remove incorrect entry from settingtypes | Ezhh | 2018-06-03 | |
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* | Make use of safe file writing in auth handler (fixes #6576) | sfan5 | 2018-06-03 | |
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* | Add minetest.safe_write_file() to script API | sfan5 | 2018-06-03 | |
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* | Fix issue Minetest crash when custom font path is not exist | Muhammad Rifqi Priyo Susanto | 2018-06-03 | |
| | | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash. | |||
* | Fix Settings tab formspec alignment (#6585) | Ezhh | 2018-06-03 | |
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* | Do not scale texture unless necessary. | Lars Hofhansl | 2018-06-03 | |
| | | | | | This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled) | |||
* | httpfetch: Enable gzip support | sfan5 | 2018-06-03 | |
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* | Add sha1 to lua utils. (#6563) | Rob Blanckaert | 2018-06-03 | |
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* | Fix day_night_ratio_do_override not being initialised server-side | rubenwardy | 2018-06-03 | |
| | | | | Causes get_day_night_ratio() to return unpredictable results. | |||
* | Avoid filtering low-res textures for animated meshes (incl. players) (#6562) | lhofhansl | 2018-06-03 | |
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* | Fix default item callbacks to work with nil users (#5819) | raymoo | 2018-06-03 | |
| | | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item` | |||
* | Correct `prot_vers` in lua_api.txt. | Auke Kok | 2018-06-03 | |
| | | | | | We should avoid providing incorrect struct members in documentation since people will be coding based on them. | |||
* | Don't try to craft a non-existent item | Esteban I. RM | 2018-06-03 | |
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* | Profiler: Fix var args not being passed to callback register function | rubenwardy | 2018-06-03 | |
| | | | | Fixes #6517 | |||
* | Thread: fix a crash on Windows due to data race condition on ↵ | Loïc Blot | 2018-06-03 | |
| | | | | Thread::m_start_finished_mutex (#6515) | |||
* | NetworkPacket::putRawPacket: resize m_data to datasize + memcpy | Loic Blot | 2018-06-03 | |
| | | | | | | In some cases NetworkPacket was created using default constructor and m_data is not properly sized. This fixed out of bounds memory copy Also use memcpy instead of std::vector affectation to enhance packet creation | |||
* | Replace deprecated WINAPI GetVersionInfoEx (#6496) | adrido | 2018-06-03 | |
| | | | | * Replace deprecated WINAPI GetVersionInfoEx | |||
* | Add setting for near plane distance. (#6395) | Rob Blanckaert | 2018-06-03 | |
| | | | | | | | * Allow setting the near plane * - Add near_plane limit of 0.5 to prevent x-ray. - Add more details to near_plane setting. | |||
* | Unkown nodes: Provide position on interact (#6505) | SmallJoker | 2018-06-03 | |
| | | | | * Unkown nodes: Provide position on interact | |||
* | ParticleSpawner::step cleanup and rotation fix (#6486) | SmallJoker | 2018-06-03 | |
| | | | | * Particles: Move spawner code to a separate fucntion | |||
* | CAO footstep sounds: Reduce gain to balance volume | paramat | 2018-06-03 | |
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* | Fix attached particle spawners far from spawn (#6479) | raymoo | 2018-06-03 | |
| | | | | | | | * Fix attached particle spawners far from spawn When far from spawn, attached particle spawners did not spawn particles. | |||
* | Localplayer: Fix disable_jump effect and getStandingNodePos() | SmallJoker | 2018-06-03 | |
| | | | | Leave the old move code untouched. | |||
* | Document orientation parameter of set_attach (#6473) | raymoo | 2018-06-03 | |
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* | Fix recent commit: std::max -> std::fmax for floats (#6469) | Paramat | 2018-06-03 | |
| | | | | | Fixes commit a455297d297c0819a7eff89e51e5f01a5ac731c3 <cmath> header was already present in commit. | |||
* | Positional sound: Limit volume when closer than 1 node | paramat | 2018-06-03 | |
| | | | | | | | | | | | | | Change OpenAL distance model from AL_INVERSE_DISTANCE to AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close to the sound location, for example MTG doors, and MTG fire sounds which are combined at an average position and often located in air nodes. Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance under which gain is clamped), multiply volume by the same factor to keep sound gains the same as before, since the gain is calculated as: gain = (AL_REFERENCE_DISTANCE / distance) | |||
* | Fix blocks written by vmanip not being marked as modified | sfan5 | 2018-06-03 | |
| | | | | | This bug can be triggered by e.g. calling minetest.place_schematic() and stopping the server immediately afterwards. | |||
* | Set placer to nil instead of a non-functional one in item_OnPlace (#6449) | DTA7 | 2018-06-03 | |
| | | | | | | * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place. | |||
* | Leveled nodebox: Change levels from 1/63rds to 1/64ths | paramat | 2018-06-03 | |
| | | | | | Add missing documentation of leveled nodebox to lua_api.txt, plus a little cleaning up nearby. | |||
* | Fix Rotate Node Placement (#6424) | tenplus1 | 2018-06-03 | |
| | | | | This properly checks for creative mode or privilege when using fixed rotate_node() function. | |||
* | ServerEnv: Clean up object lifecycle handling (#6414) | sfan5 | 2018-06-03 | |
| | | | | * ServerEnv: Clean up object lifecycle handling | |||
* | Fix core.wrap_text and make its behaviour consistent with the docs | sfan5 | 2018-06-03 | |
| | | | | Code based on initial implementation by @dsohler. | |||
* | Fix empty legacy meta being persisted | rubenwardy | 2018-06-03 | |
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* | Statbars: fix incorrect half-images in non-standard orientations (fixes #6198) | Nathanaël Courant | 2018-06-03 | |
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* | Android stepheight: Only increase if 'touching ground' (#6313) | Paramat | 2018-06-03 | |
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