| Commit message (Expand) | Author | Age |
... | |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | Allow restricting detached inventories to one player | sfan5 | 2016-11-28 |
* | Limit light_source in the engine (#4814) | juhdanad | 2016-11-28 |
* | Fix filepath > RemoveRelativePathComponent unittest | sfan5 | 2016-11-27 |
* | Wieldhand: Allow overriding the hand | TeTpaAka | 2016-11-26 |
* | Fix fs::RemoveRelativePathComponents for paths with a leading dot component | ShadowNinja | 2016-11-24 |
* | Fix secure io.lines | ShadowNinja | 2016-11-24 |
* | Fix secure io.open without mode | ShadowNinja | 2016-11-24 |
* | Make supplying empty formspec strings close the formspec (#4737) | orwell96 | 2016-11-23 |
* | No functional changes. Credit gcu | Zeno- | 2016-11-23 |
* | Fix superflous shader setting updates (#4800) | ShadowNinja | 2016-11-23 |
* | Tool break: Reduce gain of break sounds | paramat | 2016-11-20 |
* | Particles: Make attached particle spawners respect the parent's yaw | orwell96 | 2016-11-18 |
* | Builtin/../item: Enable tool breaking sounds | Auke Kok | 2016-11-18 |
* | Introduce builtin_shared and use it to fix #4778 | est31 | 2016-11-16 |
* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 |
* | Lua_api.txt: Naming convention for custom item/entity fields | Wuzzy | 2016-11-15 |
* | Mgv7: Add optional floatlands, disabled by default | paramat | 2016-11-15 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Rename nodeupdate and nodeupdate_single and make them part of the official API | est31 | 2016-11-14 |
* | Install texture_packs.txt to DOCDIR | Yutao Yuan | 2016-11-13 |
* | Fix crash when attached object no longer exists | Rogier | 2016-11-13 |
* | Add control information to player interacts (#4685) | raymoo | 2016-11-12 |
* | Nodeupdate: Remove documentation in lua_api.txt | paramat | 2016-11-12 |
* | Halo: Highlight selected face | RealBadAngel | 2016-11-12 |
* | Fixed tooltips not resizing with \n (#4766) | lisacvuk | 2016-11-11 |
* | Fix incorrect distance computation for visible blocks (#4765) | Rogier-5 | 2016-11-11 |
* | Fix mob deserialization errors in the client (#4743) | Rogier-5 | 2016-11-10 |
* | Occlusion culling: Add comments, minor code improvements | paramat | 2016-11-09 |
* | Conf.example: Document block_send_optimize_distance | Lars Hofhansl | 2016-11-08 |
* | Sky: Draw bottom of the sky box in 'cloudy fog color' | Lars Hofhansl | 2016-11-08 |
* | Retrieve mapblocks from the server in a sphere, not a cube | Lars Hofhansl | 2016-11-08 |
* | Occlusion culling: Fix 'end offset' distance, half this for centre point | Lars Hofhansl | 2016-11-08 |
* | Don't use reduced vertical limits for mapblock send and generation | Lars Hofhansl | 2016-11-07 |
* | Builtin/../falling: Fix bugs caused by 'ignore' nodes | paramat | 2016-11-07 |
* | Privileges: Only give singleplayer 4 basic privs | Wuzzy | 2016-11-07 |
* | Windows: Add manifest file and set "High DPI Aware" true | adrido | 2016-11-07 |
* | MSVC: Generate debug information for release builds (#4674) | SmallJoker | 2016-11-06 |
* | Separate optional from required mod dependencies in main menu (#4721) | Wuzzy | 2016-11-05 |
* | PlayerSAO saving fix (#4734) | Ner'zhul | 2016-11-05 |
* | Fix memory leak in ::safeLoadFile (#4730) | Zeno- | 2016-11-05 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 |
* | Cycle directly to nothing shown instead of showing the profiler graph again | lhofhansl | 2016-11-04 |
* | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl | 2016-11-04 |
* | Add minetest.get_server_uptime() function to Lua API (#4702) | Brandon | 2016-11-02 |
* | Add version API | ShadowNinja | 2016-10-31 |
* | Lua voxelmanip: Add optional buffer param for 'get param2 data' | paramat | 2016-10-31 |
* | Core.rotate_and_place: Remove unused call to get_look_pitch() | Auke Kok | 2016-10-31 |
* | Optionally disable optimization that causes underwater and cave rendering gli... | lhofhansl | 2016-10-30 |