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* Light curve: Add and tune mid boost gaussianparamat2017-11-27
| | | | | | Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
* Improve documentation for player:set_attribute()Ezhh2017-11-25
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* Fix misspellingsgituser21942017-11-24
| | | | | | | | | | | | | | "diffferent" to "different" "occuring" to "occurring" "determin" to "determine" "ommited" to "omitted" "authetification" to "authentication" "conponent" to "component" "ommitted" to "omitted" "celcius" to "Celsius" "succesful" to "successful" Misspellings found using GNU Spell version 1.0
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
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* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
| | | | | Change default mode to 'quick' as 'full' can lock up a server for a long time.
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-21
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* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
| | | | | Add a 'stratum thickness' integer parameter, as an alternative to providing a 2nd noise parameter for thickness variation.
* Mainmenu: Improve button alignmentezhh2017-11-19
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* README.md: Add table of Linux dependenciesReedych2017-11-19
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* Fix mousewheel behaviour in textarea (#6641)shivajiva1012017-11-18
| | | | | | | Allowing scrolling with the mousewheel when the vertical scrollbar is hidden, unnecessarily exposes oversized containers and newlines at the end of the text. For example try scrolling over the textareas in the pause menu. This PR addresses the issue by requiring the scrollbar to be visible before allowing the scrolling with the mousewheel.
* Fix dark liquids (#6621)Vitaliy2017-11-18
| | | | * Update light storage format
* Ore API documentation: Update and improveparamat2017-11-17
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* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
| | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'.
* Load files from subfolders in texturepacksnumber Zero2017-11-17
| | | | Updated and rebased version of a PR by red-001
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
| | | | | This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
* Fix item and wield meshes (#6596)Vitaliy2017-11-14
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* Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh2017-11-14
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* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-14
| | | | Nearby codestyle cleanup.
* Sounds: Add falling node soundsAuke Kok2017-11-14
| | | | | | | | Falling nodes should make a sound. This can only be done here, so for simplicity we just call the sound_play() here with the node place sound. We ignore any gain value in the sound spec since a falling node should be loud, so the 1.0 default gain makes sense here.
* Improve Settings tab button alignmentsezhh2017-11-13
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* Lua_api.txt: Add documentation of required mapgen aliasesparamat2017-11-13
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* Remove incorrect entry from settingtypesEzhh2017-11-12
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* Move files to subdirectories (#6599)Vitaliy2017-11-08
| | | | * Move files around
* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-08
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* Add minetest.safe_write_file() to script APIsfan52017-11-08
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* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-08
| | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
* Lua_api.txt: Add documentation for 'eye_height' player object propertyparamat2017-11-06
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* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
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* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
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* Player eye height: Make this a settable player object propertyparamat2017-11-06
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* Fix Settings tab formspec alignment (#6585)Ezhh2017-11-05
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* Do not scale texture unless necessary.Lars Hofhansl2017-11-04
| | | | | This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled)
* httpfetch: Enable gzip supportsfan52017-11-04
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* Rewrite rendering engine (#6253)Vitaliy2017-10-31
| | | | | | | | | | | | * Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-30
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* Initial Haiku support (#6568)miqlas2017-10-30
| | | | * Iitial Haiku support
* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2017-10-29
| | | | Causes get_day_night_ratio() to return unpredictable results.
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-29
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* Biome API: Add decoration flags for underground decorationsparamat2017-10-29
| | | | | | | | | | | | | Add "all_floors" and "all_ceilings" flags for simple and schematic decorations. Decorations are placed on all floor and/or ceiling surfaces. Decorations are placed before dungeon generation so placement in dungeons is not possible. Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y coordinates for all floor and ceiling surfaces in a specified node column. Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete 'getHeight()' functions.
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
| | | | | This makes it possible to modify the tool capabilities of individual itemstacks by calling a method on itemstack metadata references.
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2017-10-28
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* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
| | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item`
* Add missing? includeEsteban I. Ruiz Moreno2017-10-26
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* Reduce server FOV with forward speedLars Hofhansl2017-10-25
| | | | | | This causes blocks in front of the player to be rendered sooner and blocks in the periphal view (that would soon be out of view) a bit later. Overall this leads to smoother rendering as the player is moving around.
* Minetest.conf.example(.extra): Updates due to noise group formatparamat2017-10-23
| | | | | | Autogenerate minetest.conf.example to convert noises to the now standard 'group format'. Delete the now unnecessary minetest.conf.example.extra.
* Lua_api.txt: Revert changes to NoiseParams format exampleMuhammad Rifqi Priyo Susanto2017-10-23
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* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
| | | | | | | | | | | | | | | | Formspec input for each individual noise parameter and flag. Allow noise flags to be set in advanced settings, previously only settable in minetest.conf. Standardise 'group format' for noise parameters set in minetest.conf, as only these support noise flags. However the older 'single line' format is still accepted to support existing minetest.conf files. Therefore auto-generate minetest.conf.example with noise parameters in 'group format'. Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or 'noise_params_3D', the dimension number is displayed in the advanced settings edit page.
* Correct `prot_vers` in lua_api.txt.Auke Kok2017-10-19
| | | | | We should avoid providing incorrect struct members in documentation since people will be coding based on them.
* Set range of blocks to retrieve per roundtrip to 2.Lars Hofhansl2017-10-19
| | | | This is a small, partial revert of #6483, which had set this to 1.
* directiontables.cpp: fix a warning reported by VS2017Loic Blot2017-10-17
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