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* ABMHandler and player_collisions use sequential read/write. Switch from ↵Loic Blot2015-03-04
| | | | | | std::list to std::vector * Also remove dead code Map::unloadUnusedData which is dead since a long time
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector ↵Loic Blot2015-03-04
| | | | for better perfs
* We always know playerSAO when calling SendInventory. Using it instead of ↵Loic Blot2015-03-04
| | | | searching it via peer_id
* Radius parameter for /deleteblocks hereSmallJoker2015-03-05
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* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | * This permit to cleanup the player checking loop
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
| | | | | * setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
| | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
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* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
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* Send Player HP when setHP (or a setHP caller) is called instead of looping ↵Loic Blot2015-03-03
| | | | and testing the state change.
* Fix occlusionMiguel Almeida2015-03-02
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* Fix narrow_to_wide_c (ANDROID)Craig Robbins2015-03-02
| | | | | * Ensure converted string is NUL terminated * Restore logic to that used prior to 9e2a9b5
* Mgv6: Add heightmap. Do not make large caves that are entirely above groundparamat2015-03-02
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* Add /setpassword and /clearpassword loggingest312015-02-27
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* Add Turkish languagemahmutelmas062015-02-27
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* Update minetest.poRui2015-02-27
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* Revert "Fix particles draworder" (issue #2388)Loic Blot2015-02-27
| | | | This reverts commit c09d026f0561ee3c6db821a7e193716f724a0e4a.
* Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins2015-02-27
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* Add find_surface_nodes_in_area LUA call which permit to only get the nodes ↵Loic Blot2015-02-27
| | | | which touch air. This permit to massively improve performance for mods like plantlife
* Wrap lines longer than 80 characters in lua_api.txt ...and minor formating ↵rubenwardy2015-02-27
| | | | changes
* Fix minor memory leak (Android)Craig Robbins2015-02-27
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* Biome API: Re-calculate biome at every surface in a mapchunk columnparamat2015-02-26
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* Add camera smoothing and cinematic mode (F8)rubenwardy2015-02-25
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* Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requestedLoic Blot2015-02-24
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* Optimise MapBlockMesh related functionsgregorycu2015-02-23
| | | | | | | | | Directely or indirectly optimises the following functions: * MapBlockMesh::MapBlockMesh * MapBlockMesh::getTileInfo * MapBlockMesh::makeFastFace * MapBlockMesh::getSmoothLightCombined
* Fix wrapDegrees family of functionsCraig Robbins2015-02-23
| | | | | | | | wrapDegrees() (renamed to modulo360f) wrapDegrees_0_360 wrapDegrees_180 Minor errors were present in previous versions; see issue #2328
* Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore4Evergreen42015-02-23
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* Disallow object:remove() if the object is a playerKahrl2015-02-23
| | | | Rebased by Zeno- (conflict in lua_api.txt)
* Fix serialization of floating point numbersShadowNinja2015-02-21
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* Improve FindIrrlicht.cmake moduleMarkus Koschany2015-02-21
| | | | | | | | | Linux distributions prefer to link against a shared version of the Irrlicht engine instead of using embedded code copies of the same. Search for this shared version first and use that but fall back to the static version if it does not exist. This also fixes https://github.com/minetest/minetest/issues/2163
* Add mod.conf file support This new file only permits to specify a mod name ↵kaeza2015-02-21
| | | | for now
* Fix android buildLoic Blot2015-02-21
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* Fix some memory leaks on packet sending.Loic Blot2015-02-21
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* Move hex.h to util/Loic Blot2015-02-21
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* Fix particles draworderBlockMen2015-02-21
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* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
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* Use skin font for usernames (fixes #2363)BlockMen2015-02-21
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* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-21
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* Update Japanese TranslationRui2015-02-21
| | | | ok @Zeno- @nerzhul
* Unit tests must be done at integration process.Loic Blot2015-02-21
| | | | | | * Remove --enable-unittests and --disable-unittests and add --do-unittests function * --do-unittests function will exit 0 on success. * minetest and minetestserver binaries are launched with --do-unittests in travis build.
* Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat2015-02-21
| | | | | | Add large pseudorandom caves below -256 De-link terrain level from water_level Cavegen: Mgv5 large cave code
* update README.txtNer'zhul2015-02-20
| | | | | * prefix apt-get with sudo * git clone minetest_game without going to folder * execute minetest binary without going into bin folder
* Typo fix in networkprotocol.hNer'zhul2015-02-19
| | | InventoryAction is in inventorymanager.h
* Uncomment version patch fieldBlockMen2015-02-18
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* Bump version to 0.4.12Perttu Ahola2015-02-18
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* Add modname convention checkingNovatux2015-02-18
| | | | Fixes #2037
* Server: announce MIN/MAX protocol version supported to serverlist. Client: ↵est312015-02-18
| | | | | | | check serverlist Client now informs about incompatible servers from the list, this permits to prevent the protocol movements. Server announces its supported protocol versions to master server
* Increase default font_sizeBlockMen2015-02-18
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* Fix font_size under windowsBlockMen2015-02-18
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* Use fixed size for builtin menus on non-android platformsPerttu Ahola2015-02-18
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