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* Add coloured logs (#4549)you2017-12-06
* Auth handler: Player deletion & Iterator (#6741)sfan52017-12-06
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-06
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Android: Update build system for ndk-r15xstujones112017-12-04
* Document extended meaning of active_object_send_range_blocks setting.Lars Hofhansl2017-12-03
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
* Update documentation regarding authentication handler and related functionssfan52017-12-01
* Make core.auth_table private and structure builtin/auth.luasfan52017-12-01
* Lua_api.txt: Remove MT version, fix spelling and clean upezhh2017-12-01
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-29
* Fix spelling mistakes in client_lua_api.txtBluebird2017-11-29
* Client lua api documentation: .md -> .txtparamat2017-11-28
* Fix lua_api.txt indentation issuesezhh2017-11-28
* Fix documentation formatting for on_death callbackEzhh2017-11-28
* F5 Debug info: More compact, return to 2 linesparamat2017-11-27
* Hint at problematic code when logging deprecated callssfan52017-11-27
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
* Improve documentation for player:set_attribute()Ezhh2017-11-25
* Fix misspellingsgituser21942017-11-24
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* core.rotate_node: Run callbacks like with any regular placed node (#6648)SmallJoker2017-11-21
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Mainmenu: Improve button alignmentezhh2017-11-19
* README.md: Add table of Linux dependenciesReedych2017-11-19
* Fix mousewheel behaviour in textarea (#6641)shivajiva1012017-11-18
* Fix dark liquids (#6621)Vitaliy2017-11-18
* Ore API documentation: Update and improveparamat2017-11-17
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
* Fix item and wield meshes (#6596)Vitaliy2017-11-14
* Mainmenu: Make capitalisation consistent in mainmenu and advanced settingsezhh2017-11-14
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-14
* Sounds: Add falling node soundsAuke Kok2017-11-14
* Improve Settings tab button alignmentsezhh2017-11-13
* Lua_api.txt: Add documentation of required mapgen aliasesparamat2017-11-13
* Remove incorrect entry from settingtypesEzhh2017-11-12
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Make use of safe file writing in auth handler (fixes #6576)sfan52017-11-08
* Add minetest.safe_write_file() to script APIsfan52017-11-08
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-08
* Lua_api.txt: Add documentation for 'eye_height' player object propertyparamat2017-11-06
* Item entities: Enable item collision detection for sudden movementDTA72017-11-06
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
* Player eye height: Make this a settable player object propertyparamat2017-11-06