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* Properly read the mesh from LUA.MirceaKitsune2012-11-25
* 3D model support for players using Irrlicht. Also ready the basis for mesh su...MirceaKitsune2012-11-25
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
* Merge pull request #268 from khonkhortisan/image_buttonxyzz2012-11-22
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| * Allow transparent image_buttonsKyle2012-10-18
* | Fix server crash on /clearpasswordAnthony2012-11-20
* | Merge pull request #284 from RealBadAngel/masterxyzz2012-11-12
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| * | Adding background to FormspecRealBadAngel2012-11-08
* | | Merge pull request #286 from PilzAdam/digging_animationPilzAdam2012-11-10
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| * | | Add jordan4ibanez' better digging animationPilzAdam2012-11-10
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* | | Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
* | | added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz2012-11-09
* | | Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
* | | Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
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* | Merge pull request #279 from RealBadAngel/patch-2PilzAdam2012-11-05
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| * | Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-04
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* | Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
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| * | Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
* | | Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
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| * | | Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* | | | Merge pull request #273 from PilzAdam/airPilzAdam2012-11-03
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| * | | Make air and ignore drop nothingPilzAdam2012-11-03
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* | | Don't leak textures all over the placeKahrl2012-11-02
* | | Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
* | | Merge pull request #272 from PilzAdam/powPilzAdam2012-11-02
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| * | | Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
* | | | Merge pull request #270 from PilzAdam/masterPilzAdam2012-11-01
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| * | Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
| * | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
| * | Remove a useless commentPilzAdam2012-10-31
| * | Move falling to builtinPilzAdam2012-10-31
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* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ...Perttu Ahola2012-09-09
* | Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
* | Add dtime_s to entity activationPerttu Ahola2012-09-09
* | Fix ServerActiveObject stuffPerttu Ahola2012-09-09
* | Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-09
* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Version 0.4.3Perttu Ahola2012-09-05
* Prevent world creation if the world already existsMatthew I2012-09-05
* Enforce stricter world names using a blacklistMatthew I2012-09-05
* Add aux1_descends to key change menuPerttu Ahola2012-09-05
* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible In...Perttu Ahola2012-09-05
* Remove "Unknown inventory identifier" deserialization errors, because they ca...Perttu Ahola2012-09-04
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-03
* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-02
* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-02
* Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola2012-09-02
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02