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* Properly read the mesh from LUA.MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual)
* 3D model support for players using Irrlicht. Also ready the basis for mesh ↵MirceaKitsune2012-11-25
| | | | support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
* Revert "Don't leak textures all over the place"Perttu Ahola2012-11-25
| | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2.
* Fix trees growing into any type of nodeIlya Zhuravlev2012-11-23
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* Merge pull request #268 from khonkhortisan/image_buttonxyzz2012-11-22
|\ | | | | Allow transparent image_buttons
| * Allow transparent image_buttonsKyle2012-10-18
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* | Fix server crash on /clearpasswordAnthony2012-11-20
| | | | | | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging.
* | Merge pull request #284 from RealBadAngel/masterxyzz2012-11-12
|\ \ | | | | | | Adding backgrounds to formspec
| * | Adding background to FormspecRealBadAngel2012-11-08
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* | | Merge pull request #286 from PilzAdam/digging_animationPilzAdam2012-11-10
|\ \ \ | | | | | | | | Add jordan4ibanez' better digging animation
| * | | Add jordan4ibanez' better digging animationPilzAdam2012-11-10
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* | | Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
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* | | added GUI checkboxes in Settings tab for the aforementioned video settings.Vanessa Ezekowitz2012-11-09
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* | | Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
* | | Fix unnecessary network protocol incompatibility in ContentFeaturesPerttu Ahola2012-11-08
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* | Merge pull request #279 from RealBadAngel/patch-2PilzAdam2012-11-05
|\ \ | | | | | | Formspec: Draw images before inventories. Allows to use image as backgro...
| * | Formspec: Draw images before inventories. Allows to use image as background.RealBadAngel2012-11-04
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* | Merge pull request #274 from PilzAdam/fallingPilzAdam2012-11-03
|\ \ | | | | | | Fix a bug in falling code where entities get stuck
| * | Fix a bug in falling code where entities get stuckPilzAdam2012-11-03
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* | | Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
|\ \ \ | | | | | | | | Add liquid_renewable property, allow non-renewable liquids.
| * | | Add liquid_renewable property.Ilya Zhuravlev2012-09-07
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* | | | Merge pull request #273 from PilzAdam/airPilzAdam2012-11-03
|\ \ \ \ | |_|/ / |/| | | Make air and ignore drop nothing
| * | | Make air and ignore drop nothingPilzAdam2012-11-03
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* | | Don't leak textures all over the placeKahrl2012-11-02
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* | | Fix flowing liquid animation direction calculationPerttu Ahola2012-11-02
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* | | Merge pull request #272 from PilzAdam/powPilzAdam2012-11-02
|\ \ \ | | | | | | | | Replace pow() with multiplikation to improve speed
| * | | Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
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* | | | Merge pull request #270 from PilzAdam/masterPilzAdam2012-11-01
|\| | | | |_|/ |/| | Move falling to builtin
| * | Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
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| * | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
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| * | Remove a useless commentPilzAdam2012-10-31
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| * | Move falling to builtinPilzAdam2012-10-31
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* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola2012-09-09
| | | | | | | | of any explosives
* | Statically store always_collect field of __builtin:itemPerttu Ahola2012-09-09
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* | Add dtime_s to entity activationPerttu Ahola2012-09-09
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* | Fix ServerActiveObject stuffPerttu Ahola2012-09-09
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* | Fix wielditem entity drawtype brightness controlPerttu Ahola2012-09-09
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* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Version 0.4.3Perttu Ahola2012-09-05
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* Prevent world creation if the world already existsMatthew I2012-09-05
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* Enforce stricter world names using a blacklistMatthew I2012-09-05
| | | | Blacklisted characters are: / \
* Add aux1_descends to key change menuPerttu Ahola2012-09-05
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* Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵Perttu Ahola2012-09-05
| | | | InventoryList width field
* Remove "Unknown inventory identifier" deserialization errors, because they ↵Perttu Ahola2012-09-04
| | | | can break forward compatibility
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
| | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
* Fix shift-descend to ladders from a floorPerttu Ahola2012-09-03
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* Fix moving stuff into a mismatched stack in a "infinite" inventoryPerttu Ahola2012-09-02
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* Make inventory GUI do sane things when server-side inventory acts unusuallyPerttu Ahola2012-09-02
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* Fix bug in moving a larger sized stack in inventory on top of anotherPerttu Ahola2012-09-02
| | | | | | | | - You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
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