Commit message (Collapse) | Author | Age | |
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* | Properly read the mesh from LUA. | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | | | | Players can now be set to meshes using the following test script: function switch_player_visual() prop = { mesh="player.obj", texture="player.png", visual="mesh", } for _, obj in pairs(minetest.get_connected_players()) do obj:set_properties(prop) end minetest.after(1.0, switch_player_visual) end minetest.after(1.0, switch_player_visual) | ||
* | 3D model support for players using Irrlicht. Also ready the basis for mesh ↵ | MirceaKitsune | 2012-11-25 |
| | | | | support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. | ||
* | Revert "Don't leak textures all over the place" | Perttu Ahola | 2012-11-25 |
| | | | | | | | | This causes textures to be deleted before they are no longer accessed, resulting in a segmentation fault. This needs to be rewritten in such a way that textures are deleted when the client disconnects from a server. This reverts commit 41c00e87d42580881d8c7001f39014814e3b55f2. | ||
* | Fix trees growing into any type of node | Ilya Zhuravlev | 2012-11-23 |
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* | Merge pull request #268 from khonkhortisan/image_button | xyzz | 2012-11-22 |
|\ | | | | | Allow transparent image_buttons | ||
| * | Allow transparent image_buttons | Kyle | 2012-10-18 |
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* | | Fix server crash on /clearpassword | Anthony | 2012-11-20 |
| | | | | | | | | According to #253, using `/clearpassword` without an argument causes the server to crash from an assertion failure. I've resubmitted matttpt's patch as a pull request to aid in merging. | ||
* | | Merge pull request #284 from RealBadAngel/master | xyzz | 2012-11-12 |
|\ \ | | | | | | | Adding backgrounds to formspec | ||
| * | | Adding background to Formspec | RealBadAngel | 2012-11-08 |
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* | | | Merge pull request #286 from PilzAdam/digging_animation | PilzAdam | 2012-11-10 |
|\ \ \ | | | | | | | | | Add jordan4ibanez' better digging animation | ||
| * | | | Add jordan4ibanez' better digging animation | PilzAdam | 2012-11-10 |
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* | | | Swap out pixel-perfect nyan cat by request of Chris Torres | Perttu Ahola | 2012-11-09 |
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* | | | added GUI checkboxes in Settings tab for the aforementioned video settings. | Vanessa Ezekowitz | 2012-11-09 |
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* | | | Added video settings filter options via config file - second try :-) | Vanessa Ezekowitz | 2012-11-09 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1 | ||
* | | | Fix unnecessary network protocol incompatibility in ContentFeatures | Perttu Ahola | 2012-11-08 |
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* | | Merge pull request #279 from RealBadAngel/patch-2 | PilzAdam | 2012-11-05 |
|\ \ | | | | | | | Formspec: Draw images before inventories. Allows to use image as backgro... | ||
| * | | Formspec: Draw images before inventories. Allows to use image as background. | RealBadAngel | 2012-11-04 |
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* | | Merge pull request #274 from PilzAdam/falling | PilzAdam | 2012-11-03 |
|\ \ | | | | | | | Fix a bug in falling code where entities get stuck | ||
| * | | Fix a bug in falling code where entities get stuck | PilzAdam | 2012-11-03 |
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* | | | Merge pull request #243 from xyzz/liquid_renewable | PilzAdam | 2012-11-03 |
|\ \ \ | | | | | | | | | Add liquid_renewable property, allow non-renewable liquids. | ||
| * | | | Add liquid_renewable property. | Ilya Zhuravlev | 2012-09-07 |
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* | | | | Merge pull request #273 from PilzAdam/air | PilzAdam | 2012-11-03 |
|\ \ \ \ | |_|/ / |/| | | | Make air and ignore drop nothing | ||
| * | | | Make air and ignore drop nothing | PilzAdam | 2012-11-03 |
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* | | | Don't leak textures all over the place | Kahrl | 2012-11-02 |
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* | | | Fix flowing liquid animation direction calculation | Perttu Ahola | 2012-11-02 |
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* | | | Merge pull request #272 from PilzAdam/pow | PilzAdam | 2012-11-02 |
|\ \ \ | | | | | | | | | Replace pow() with multiplikation to improve speed | ||
| * | | | Replace pow() with multiplikation to improve speed | PilzAdam | 2012-11-02 |
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* | | | | Merge pull request #270 from PilzAdam/master | PilzAdam | 2012-11-01 |
|\| | | | |_|/ |/| | | Move falling to builtin | ||
| * | | Add functions to the default mod of minimal game to support old code | PilzAdam | 2012-11-01 |
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| * | | Add falling_node to special groups in lua-api.txt | PilzAdam | 2012-11-01 |
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| * | | Remove a useless comment | PilzAdam | 2012-10-31 |
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| * | | Move falling to builtin | PilzAdam | 2012-10-31 |
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* | | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵ | Perttu Ahola | 2012-09-09 |
| | | | | | | | | of any explosives | ||
* | | Statically store always_collect field of __builtin:item | Perttu Ahola | 2012-09-09 |
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* | | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
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* | | Fix ServerActiveObject stuff | Perttu Ahola | 2012-09-09 |
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* | | Fix wielditem entity drawtype brightness control | Perttu Ahola | 2012-09-09 |
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* | | Fix ObjectRef:punch() | Perttu Ahola | 2012-09-09 |
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* | Version 0.4.3 | Perttu Ahola | 2012-09-05 |
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* | Prevent world creation if the world already exists | Matthew I | 2012-09-05 |
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* | Enforce stricter world names using a blacklist | Matthew I | 2012-09-05 |
| | | | | Blacklisted characters are: / \ | ||
* | Add aux1_descends to key change menu | Perttu Ahola | 2012-09-05 |
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* | Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵ | Perttu Ahola | 2012-09-05 |
| | | | | InventoryList width field | ||
* | Remove "Unknown inventory identifier" deserialization errors, because they ↵ | Perttu Ahola | 2012-09-04 |
| | | | | can break forward compatibility | ||
* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 |
| | | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing | ||
* | Fix shift-descend to ladders from a floor | Perttu Ahola | 2012-09-03 |
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* | Fix moving stuff into a mismatched stack in a "infinite" inventory | Perttu Ahola | 2012-09-02 |
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* | Make inventory GUI do sane things when server-side inventory acts unusually | Perttu Ahola | 2012-09-02 |
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* | Fix bug in moving a larger sized stack in inventory on top of another | Perttu Ahola | 2012-09-02 |
| | | | | | | | | - You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor | ||
* | Add overridable function for handling dropped items from nodes | Perttu Ahola | 2012-09-02 |
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