Commit message (Collapse) | Author | Age | |
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* | Improve a translation string | sfan5 | 2022-05-29 |
| | | | | fixes #11442 | ||
* | Default settings, presets and configuration for dynamic shadows (#12359) | x2048 | 2022-05-29 |
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* | Lua workflow: Use Leafo's Luarocks action | Lars Müller | 2022-05-28 |
| | | | | instead of installing outdated packages which lead to failing workflows | ||
* | Builtin: Optimize misc helpers (#12377) | Lars Müller | 2022-05-27 |
| | | | Also add formspec_escape unit test | ||
* | DevTest: Add nodes and items for testing overlays (#12304) | Wuzzy | 2022-05-27 |
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* | Force-update shadows when the world is changed (#12364) | x2048 | 2022-05-26 |
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* | Reduce size of ContentFeatures structure | sfan5 | 2022-05-26 |
| | | | | | | On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better. | ||
* | Get rid of global buffer that would ruin concurrent MapBlock serialization | sfan5 | 2022-05-26 |
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* | Improve code in mapblock_mesh.cpp a bit | sfan5 | 2022-05-26 |
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* | Quantize light frustum calculations (#12357) | x2048 | 2022-05-23 |
| | | | | | | | * Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions | ||
* | Formally drop support for building with upstream Irrlicht | sfan5 | 2022-05-23 |
| | | | | It stopped working with (at least) the last commit. | ||
* | Fix hash implementation for SerializedBlockCache | sfan5 | 2022-05-23 |
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* | Use unordered_map instead of map for MapSectors | Richard Try | 2022-05-23 |
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* | Add missing concurrency protection in logger (#12325) | paradust7 | 2022-05-23 |
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* | Fix no_texture.png for unknown nodes with ID < 125 (#12329) | Wuzzy | 2022-05-23 |
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* | Docs: clarify spawn_by for decorations | Zughy | 2022-05-23 |
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* | Add missing comma in example in lua_api.txt (#12339) | Wuzzy | 2022-05-22 |
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* | Add relative numbers for commands by prepending ~ (#9588) | Wuzzy | 2022-05-22 |
| | | | | | | | | | | | | | | | | | | | * Add relative numbers for commands by prepending ~ * Some builtin code cleanup * Disallow nan and inf in minetest.string_to_area * Remove unused local variable teleportee (makes Luacheck happy) * Clean up core.string_to_pos * Make area parsing less permissive * Rewrite tests as busted tests * /time: Fix negative minutes not working Co-authored-by: Lars Mueller <appgurulars@gmx.de> | ||
* | Replace all uses of core::list with std::list (#12313) | paradust7 | 2022-05-22 |
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* | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | 2022-05-22 |
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* | Bump IrrlichtMt version in CI | sfan5 | 2022-05-22 |
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* | Don't ignore server disconnects in client code | sfan5 | 2022-05-21 |
| | | | | | If the server stops talking to us without saying bye we should actually end the in-game session with an error message. | ||
* | Fixes to Android build + option to turn LuaJIT on/off for testing purposes ↵ | paradust7 | 2022-05-21 |
| | | | | (#12334) | ||
* | Make no_screenshot image more clear (#12346) | Zughy | 2022-05-21 |
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* | Patch built-in Lua to fix miscompile on Android (#12347) | paradust7 | 2022-05-21 |
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* | Optimize JSON string (de)serialization routines | sfan5 | 2022-05-21 |
| | | | | | | stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible. | ||
* | Improve testSerializeJsonString unit tests | sfan5 | 2022-05-21 |
| | | | | | this also removes the requirement that / is escaped, there is no reason for doing so. | ||
* | Deprecate game.conf name, use title instead (#12030) | rubenwardy | 2022-05-21 |
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* | Improve shadow filters (#12195) | x2048 | 2022-05-21 |
| | | | | | | | | | * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code | ||
* | Fix lighting of upright_sprite entities (#12336) | x2048 | 2022-05-20 |
| | | | Use MeshNode materials to set the light since ReadOnlyMaterials is now false | ||
* | Fix lighting of the wield mesh (#12341) | x2048 | 2022-05-20 |
| | | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | ||
* | Use std::map instead of core::map (#12301) | paradust7 | 2022-05-18 |
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* | Remove confusing message in keybindings menu | savilli | 2022-05-17 |
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* | Add vcs-browser and contribute URLs to Appdata | JakobDev | 2022-05-17 |
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* | DevTest: Fix broken PNG textures | Wuzzy | 2022-05-17 |
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* | Initialize wield mesh color when wield_image is set | Dmitry Kostenko | 2022-05-15 |
| | | | | #12245 | ||
* | Use native packer to transfer globals into async env(s) | sfan5 | 2022-05-10 |
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* | Support packing arbitrary graphs (#12289) | Jude Melton-Houghton | 2022-05-10 |
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* | Fix cooking and fuel crafts with aliases | Jude Melton-Houghton | 2022-05-10 |
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* | Add doc to list breaking changes for the next major release | Zughy | 2022-05-10 |
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* | Fix possible unreliable behavior due to uninitialized variables | Octavian | 2022-05-10 |
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* | Add more Prometheus metrics (#12274) | sfan5 | 2022-05-09 |
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* | HUD: Update selection mesh every frame (#12270) | Lars Müller | 2022-05-09 |
| | | | Fixes outdated selection boxes after entity property changes. | ||
* | Fix Minetest blaming the wrong mod for errors (#12241) | Lars Müller | 2022-05-09 |
| | | | Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution). | ||
* | Docs: Recommend `self.name` (#12239) | Lars Müller | 2022-05-09 |
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* | Consolidate some data structures in MapBlockMesh | sfan5 | 2022-05-08 |
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* | Cache serialized mapblocks during sending | sfan5 | 2022-05-08 |
| | | | | | | | This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes | ||
* | item_entity: Cache collisionbox for use in on_step | sfan5 | 2022-05-08 |
| | | | | | I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter. | ||
* | Fix mapblock geometry optimisation not working | ROllerozxa | 2022-05-08 |
| | | | | Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type | ||
* | Remove unused variable WARN_INIT | Zughy | 2022-05-08 |
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