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* Improve a translation stringsfan52022-05-29
| | | | fixes #11442
* Default settings, presets and configuration for dynamic shadows (#12359)x20482022-05-29
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* Lua workflow: Use Leafo's Luarocks actionLars Müller2022-05-28
| | | | instead of installing outdated packages which lead to failing workflows
* Builtin: Optimize misc helpers (#12377)Lars Müller2022-05-27
| | | Also add formspec_escape unit test
* DevTest: Add nodes and items for testing overlays (#12304)Wuzzy2022-05-27
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* Force-update shadows when the world is changed (#12364)x20482022-05-26
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* Reduce size of ContentFeatures structuresfan52022-05-26
| | | | | | On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better.
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-26
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* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
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* Quantize light frustum calculations (#12357)x20482022-05-23
| | | | | | | * Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions
* Formally drop support for building with upstream Irrlichtsfan52022-05-23
| | | | It stopped working with (at least) the last commit.
* Fix hash implementation for SerializedBlockCachesfan52022-05-23
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* Use unordered_map instead of map for MapSectorsRichard Try2022-05-23
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* Add missing concurrency protection in logger (#12325)paradust72022-05-23
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* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-23
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* Docs: clarify spawn_by for decorationsZughy2022-05-23
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* Add missing comma in example in lua_api.txt (#12339)Wuzzy2022-05-22
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* Add relative numbers for commands by prepending ~ (#9588)Wuzzy2022-05-22
| | | | | | | | | | | | | | | | | | | * Add relative numbers for commands by prepending ~ * Some builtin code cleanup * Disallow nan and inf in minetest.string_to_area * Remove unused local variable teleportee (makes Luacheck happy) * Clean up core.string_to_pos * Make area parsing less permissive * Rewrite tests as busted tests * /time: Fix negative minutes not working Co-authored-by: Lars Mueller <appgurulars@gmx.de>
* Replace all uses of core::list with std::list (#12313)paradust72022-05-22
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* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
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* Bump IrrlichtMt version in CIsfan52022-05-22
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* Don't ignore server disconnects in client codesfan52022-05-21
| | | | | If the server stops talking to us without saying bye we should actually end the in-game session with an error message.
* Fixes to Android build + option to turn LuaJIT on/off for testing purposes ↵paradust72022-05-21
| | | | (#12334)
* Make no_screenshot image more clear (#12346)Zughy2022-05-21
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* Patch built-in Lua to fix miscompile on Android (#12347)paradust72022-05-21
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* Optimize JSON string (de)serialization routinessfan52022-05-21
| | | | | | stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible.
* Improve testSerializeJsonString unit testssfan52022-05-21
| | | | | this also removes the requirement that / is escaped, there is no reason for doing so.
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
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* Improve shadow filters (#12195)x20482022-05-21
| | | | | | | | | * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
| | | Use MeshNode materials to set the light since ReadOnlyMaterials is now false
* Fix lighting of the wield mesh (#12341)x20482022-05-20
| | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
* Use std::map instead of core::map (#12301)paradust72022-05-18
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* Remove confusing message in keybindings menusavilli2022-05-17
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* Add vcs-browser and contribute URLs to AppdataJakobDev2022-05-17
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* DevTest: Fix broken PNG texturesWuzzy2022-05-17
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* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
| | | | #12245
* Use native packer to transfer globals into async env(s)sfan52022-05-10
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* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
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* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-10
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* Add doc to list breaking changes for the next major releaseZughy2022-05-10
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* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-10
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* Add more Prometheus metrics (#12274)sfan52022-05-09
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* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
| | | Fixes outdated selection boxes after entity property changes.
* Fix Minetest blaming the wrong mod for errors (#12241)Lars Müller2022-05-09
| | | Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
* Docs: Recommend `self.name` (#12239)Lars Müller2022-05-09
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* Consolidate some data structures in MapBlockMeshsfan52022-05-08
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* Cache serialized mapblocks during sendingsfan52022-05-08
| | | | | | | This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes
* item_entity: Cache collisionbox for use in on_stepsfan52022-05-08
| | | | | I don't have absolute numbers but if calls to get_properties() take up 30%+ of on_step() execution time that's bound to matter.
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
| | | | Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
* Remove unused variable WARN_INITZughy2022-05-08
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