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* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
| | | | | | | | Add curl_parallel_limit setting that will replace media_fetch_threads in a later commit. Fix a typo in MutexedQueue::pop_back() that made it impossible to compile code that used this function. (Noticed this while implementing httpfetch.)
* Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing.Ilya Zhuravlev2013-12-13
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* Make line_of_sight return blocking node positionstujones112013-12-12
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* Add 'on_prejoinplayer' callbackkaeza2013-12-12
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* Add configurable font shadow.Ilya Zhuravlev2013-12-12
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* Implement search tab and version pickersapier2013-12-11
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* Add Lithuanian translation.Ilya Zhuravlev2013-12-11
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* Check if width, height or start index of a list[] is negativePilzAdam2013-12-09
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* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
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* Mapgen Indev: Fix segfault in cave generation due to uninitialized variablekwolekr2013-12-08
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* Fix shaders on some GPUsNovatux2013-12-08
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* Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr2013-12-08
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* EmergeManager: Fix Lua mapgen override param handlingkwolekr2013-12-08
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* Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6kwolekr2013-12-07
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* Move script_run_callbacks to LuaShadowNinja2013-12-07
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* Fix paralax occlusion settingShadowNinja2013-12-06
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* Fix small mistake in Lua API docssfan52013-12-06
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* Fix win32 jthread implementationsapier2013-12-06
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Only create one alias metatableShadowNinja2013-12-04
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* Use a table in set_physics_override()PilzAdam2013-12-03
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* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
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* Fix LevelDB mapsSfan52013-12-03
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* Shaders rework.RealBadAngel2013-12-03
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* Dont move item back when not clicking on a slotPilzAdam2013-12-03
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* Rename names -> can_see_far_names in announceproller2013-12-03
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* Fix broken async locking in release buildsapier2013-12-03
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* Remove link to #, add unlimited_player_transfer_distance to announceproller2013-12-03
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* Fix MinGW buildSfan52013-12-01
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Cavegen: Fix possible out-of-bounds heightmap accesskwolekr2013-12-01
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* Decoration: Add schematic Y-slice probability supportkwolekr2013-12-01
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* Fix log threadname lookup handling not beeing threadsafesapier2013-11-30
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* Assume a selection box for fences0gb.us2013-11-30
| | | | Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
* Add error handler to async stepShadowNinja2013-11-30
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* Optimize table creationShadowNinja2013-11-30
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* Add documentation for minetest.swap_nodeNovatux2013-11-30
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fix MSVC build.Ilya Zhuravlev2013-11-30
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* Change default value of is_ground_content to truekwolekr2013-11-30
| | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
* LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr2013-11-30
| | | | made optional this time; also fixed a slight bug with night values being ignored
* LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr2013-11-30
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵kwolekr2013-11-29
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* Fix broken thread stop handlingsapier2013-11-30
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* Fix old gcc buildsapier2013-11-29
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* Fix modstore/favourites hang by adding asynchronous lua job supportsapier2013-11-29
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
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* Don't use variable length arraysShadowNinja2013-11-28
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* Rollback fixes and get_node_actionsShadowNinja2013-11-27
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