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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
* Fix item tooltip background color not workingLars Mueller2020-12-28
* Display Minetest header when menu_last_game value isn't available anymore (#1...Zughy2020-12-28
* Fix minetest.is_nanLars Mueller2020-12-24
* Fix some minor code issues all over the placesfan52020-12-24
* Minor profiler fixes.Lars2020-12-23
* Fix unsafe cast in l_objectrubenwardy2020-12-23
* CI: fix buildsfan52020-12-23
* Add dependency resolution to ContentDB (#9997)rubenwardy2020-12-23
* Fix fallnode rotation of wallmounted nodebox/mesh (#10643)Wuzzy2020-12-22
* Fix GLES shader support after #9247 (#10727)Vitaliy2020-12-22
* Fix some more joystick issues (#10624)Markus2020-12-19
* MainMenu: Add clear button and icon for search input (#10363)Andrey2020-12-19
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Add open user data button to main menu (#10579)rubenwardy2020-12-19
* DevTest: Add food item to test food replacement (#10642)Wuzzy2020-12-18
* Make installer create its own Minetest folder (#10445)LoneWolfHT2020-12-18
* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-18
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S2020-12-15
* lua_api.txt: Add mod_orgin to node def (#10697)wsor40352020-12-15
* Semi-transparent background for nametags (#10152)Zughy2020-12-14
* Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"SmallJoker2020-12-14
* GUIFormSpecMenu: Shift+Click listring workaround for MacOSSmallJoker2020-12-12
* Various documentation fixes (#10692)SmallJoker2020-12-10
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
* Revert "Increase limit for simultaneous blocks sent per client and the meshge...sfan52020-12-04
* Cross-reference the node level manipulation functions (#10633)Oblomov2020-12-04
* Fix MSAA stripes (#9247)HybridDog2020-12-04
* Fix certain connected nodeboxes crashing when fallingsfan52020-12-04
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-29
* Avoid generating the same chunk more than once with multiple emerge threads.Lars2020-11-26
* Change typedef to normal definitions in GUI codesfan52020-11-26
* Return star color calculation to what it previously wassfan52020-11-26
* Fix stylenumzero2020-11-26
* Provide fallback star color for GLES 2 with MT shaders disablednumzero2020-11-26
* Sky: support GLES2numzero2020-11-26
* Allow missing shadersnumzero2020-11-26
* Replace TriangleFan as poorly supportednumzero2020-11-26
* Reuse seed when updating starsnumzero2020-11-26
* Store stars in a single static mesh buffernumzero2020-11-26
* Don't evaluate things many timesnumzero2020-11-26
* Batch cloud drawingnumzero2020-11-26
* Avoid marking map blocks dirty upon deserialization.Lars2020-11-26
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-25
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
* Fix Visual Studio build in ActionsMoNTE482020-11-22
* Move Mapgen V7 river generation into the main generation loop (#10639)Paramat2020-11-20
* Increase limit for simultaneous blocks sent per client and the meshgen cache.Lars2020-11-16
* Auto build client appimage (#10561)Lejo2020-11-15