| Commit message (Expand) | Author | Age |
* | Separate optional from required mod dependencies in main menu (#4721) | Wuzzy | 2016-11-05 |
* | PlayerSAO saving fix (#4734) | Ner'zhul | 2016-11-05 |
* | Fix memory leak in ::safeLoadFile (#4730) | Zeno- | 2016-11-05 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 |
* | Cycle directly to nothing shown instead of showing the profiler graph again | lhofhansl | 2016-11-04 |
* | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl | 2016-11-04 |
* | Add minetest.get_server_uptime() function to Lua API (#4702) | Brandon | 2016-11-02 |
* | Add version API | ShadowNinja | 2016-10-31 |
* | Lua voxelmanip: Add optional buffer param for 'get param2 data' | paramat | 2016-10-31 |
* | Core.rotate_and_place: Remove unused call to get_look_pitch() | Auke Kok | 2016-10-31 |
* | Optionally disable optimization that causes underwater and cave rendering gli... | lhofhansl | 2016-10-30 |
* | Fix overloading problems mentioned by clang | Loic Blot | 2016-10-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Rename testsounds/ directory to sounds/ (#1984) | Hugo Locurcio | 2016-10-30 |
* | Add missing keyname_to_keycode function (needed on Android) | sfan5 | 2016-10-28 |
* | Add missing remoteplayer.cpp to Android build | Ner'zhul | 2016-10-28 |
* | Add unittests to test player saving/loading (#4679) | Ner'zhul | 2016-10-27 |
* | Cleanup | Dániel Juhász | 2016-10-27 |
* | Use node lighting for liquid spreading | Dániel Juhász | 2016-10-27 |
* | Improved lighting | Dániel Juhász | 2016-10-27 |
* | Document item use callbacks (#4668) | raymoo | 2016-10-27 |
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 |
* | Adding LuaError on attempt to assign vectors with values out of range | Foghrye4 | 2016-10-25 |
* | ParticleSpawner: fix offset being added twice | Gael-de-Sailly | 2016-10-25 |
* | Windows: dont link to libraries that are already linked by cmake | adrido | 2016-10-25 |
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |
* | Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting' | paramat | 2016-10-21 |
* | Damage flash: Reduce maximum alpha. Avoid fade overload | paramat | 2016-10-21 |
* | Changes to static object storage limit and error message | paramat | 2016-10-20 |
* | Chat commands: Trim whitespaces from input of `/privs` command | red-001 | 2016-10-20 |
* | Fix crash on attaching player to entity | Foghrye4 | 2016-10-19 |
* | Builtin: Add vector.floor helper function | rubenwardy | 2016-10-17 |
* | Revert changes to toggleNoClip and toggleFreeMove | Lars Hofhansl | 2016-10-17 |
* | Don't use day light sky unless noclip and free_move are enabled | Lars Hofhansl | 2016-10-17 |
* | Enable mod security by default | ShadowNinja | 2016-10-16 |
* | Builtin/../chatcommands: Add /grantme command | red-001 | 2016-10-16 |
* | Emergeblocks: Fix occasional crash | Rogier | 2016-10-16 |
* | Travis: Only trigger a compile, when C/C++ related files were touched (#4284) | Tim | 2016-10-15 |
* | Make documentation about ItemStack:set_{name,count,wear} clearer | sfan5 | 2016-10-15 |
* | Builtin/../falling.lua: Code optimisation | tenplus1 | 2016-10-14 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Attached particle spawners | raymoo | 2016-10-13 |
* | Don't use unordered maps for ProfilerGraph (fixes flickering) | sfan5 | 2016-10-12 |
* | Add a button for disabling all mods to world config. (#3900) | red-001 | 2016-10-12 |
* | Add missing languages to the settings | SmallJoker | 2016-10-11 |
* | Disable cmake message concerning WIN32 on non-windows systems | Rogier | 2016-10-11 |
* | A little cleanup since previous commit | Loic Blot | 2016-10-09 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | Remove unused parameter of GUIVolumeChange | Rui | 2016-10-09 |