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* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot2017-08-29
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Formspec: Add options to set background color and opacity (fullscreen mode + ...Loïc Blot2017-08-29
* Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2017-08-29
* Advanced settings: Make 'controls', 'graphics', 'sound' more accessibleparamat2017-08-28
* mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)you2017-08-28
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Pass SharedBuffer as value to increment reference countLoïc Blot2017-08-28
* Use crack animation on all tile layers (#6104)Dániel Juhász2017-08-28
* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2017-08-27
* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-27
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
* More readable default controls in READMEDharkael2017-08-27
* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-26
* Alternative code for slipping (#6256)Ben Deutsch2017-08-26
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2017-08-26
* Mgfractal: Use 'switch case' instead of 'if else' (#6314)Paramat2017-08-26
* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
* Check item_drop amount clientside (#6242)rubenwardy2017-08-26
* Network cleanup (#6310)Loïc Blot2017-08-25
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Translations: prevent remote crash with invalid translationsEkdohibs2017-08-25
* Builtin item: Tidy up (#4370)SmallJoker2017-08-24
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
* Fix updatepo.sh and run it.Ekdohibs2017-08-24
* Add clientside translations.Ekdohibs2017-08-24
* Verify compiler version before building anything (#6293)Loïc Blot2017-08-24
* Dont define min/max macros in minwindef.h (#6308)adrido2017-08-24
* Fix OSX builds caused by __WORDSIZE again (#6307)Pavel Puchkin2017-08-24
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Fix Android node selection distance (#6187)Dániel Juhász2017-08-24
* Safe digging and placing (#6127)Ben Deutsch2017-08-24
* Network cleanup (#6302)Loïc Blot2017-08-24
* Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin2017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Do not add base position to player selection box (#6241)stujones112017-08-23
* serialize: use a temporary for SerializeExceptionLoïc Blot2017-08-21
* Mgv6: Remove incorrectly defined and unused 'volume nodes'paramat2017-08-20
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe81039009001cLoic Blot2017-08-20
* Add missing ENABLE_SYSTEM_JSONCPP in docsLoic Blot2017-08-20
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-20
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Travis-ci build: fix osx jpeg installation failure, git ambiguous argument er...Juozas2017-08-20
* New version scheme (#6292)Loïc Blot2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Fix shader.h inclusion place in game.cppLoïc Blot2017-08-19
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19