Commit message (Collapse) | Author | Age | |
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* | Fix a bug in falling code where entities get stuck | PilzAdam | 2012-11-03 |
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* | Don't leak textures all over the place | Kahrl | 2012-11-02 |
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* | Fix flowing liquid animation direction calculation | Perttu Ahola | 2012-11-02 |
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* | Merge pull request #272 from PilzAdam/pow | PilzAdam | 2012-11-02 |
|\ | | | | | Replace pow() with multiplikation to improve speed | ||
| * | Replace pow() with multiplikation to improve speed | PilzAdam | 2012-11-02 |
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* | | Merge pull request #270 from PilzAdam/master | PilzAdam | 2012-11-01 |
|\| | | | | | Move falling to builtin | ||
| * | Add functions to the default mod of minimal game to support old code | PilzAdam | 2012-11-01 |
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| * | Add falling_node to special groups in lua-api.txt | PilzAdam | 2012-11-01 |
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| * | Remove a useless comment | PilzAdam | 2012-10-31 |
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| * | Move falling to builtin | PilzAdam | 2012-10-31 |
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* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵ | Perttu Ahola | 2012-09-09 |
| | | | | of any explosives | ||
* | Statically store always_collect field of __builtin:item | Perttu Ahola | 2012-09-09 |
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* | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
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* | Fix ServerActiveObject stuff | Perttu Ahola | 2012-09-09 |
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* | Fix wielditem entity drawtype brightness control | Perttu Ahola | 2012-09-09 |
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* | Fix ObjectRef:punch() | Perttu Ahola | 2012-09-09 |
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* | Version 0.4.3 | Perttu Ahola | 2012-09-05 |
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* | Prevent world creation if the world already exists | Matthew I | 2012-09-05 |
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* | Enforce stricter world names using a blacklist | Matthew I | 2012-09-05 |
| | | | | Blacklisted characters are: / \ | ||
* | Add aux1_descends to key change menu | Perttu Ahola | 2012-09-05 |
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* | Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible ↵ | Perttu Ahola | 2012-09-05 |
| | | | | InventoryList width field | ||
* | Remove "Unknown inventory identifier" deserialization errors, because they ↵ | Perttu Ahola | 2012-09-04 |
| | | | | can break forward compatibility | ||
* | Reorganize ClientMap rendering code for a bit more performance | Perttu Ahola | 2012-09-04 |
| | | | | | - Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing | ||
* | Fix shift-descend to ladders from a floor | Perttu Ahola | 2012-09-03 |
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* | Fix moving stuff into a mismatched stack in a "infinite" inventory | Perttu Ahola | 2012-09-02 |
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* | Make inventory GUI do sane things when server-side inventory acts unusually | Perttu Ahola | 2012-09-02 |
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* | Fix bug in moving a larger sized stack in inventory on top of another | Perttu Ahola | 2012-09-02 |
| | | | | | | | | - You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor | ||
* | Add overridable function for handling dropped items from nodes | Perttu Ahola | 2012-09-02 |
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* | Fix github issue #224 | Perttu Ahola | 2012-09-01 |
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* | Fix issue with openal mac os x compile | Thomas Lauro | 2012-09-01 |
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* | Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard | Perttu Ahola | 2012-09-01 |
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* | A bunch of GUIKeyChangeMenu fixes | Thomas Lauro | 2012-09-01 |
| | | | | | | | - Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55) | ||
* | Attempt to fix flying gravel and dirt | Perttu Ahola | 2012-09-01 |
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* | Smooth transition to the desert biome. | Sergey Gilfanov | 2012-09-01 |
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* | Fix the bouncy node related stuff a bit | Perttu Ahola | 2012-09-01 |
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* | Add bouncy node group | Perttu Ahola | 2012-09-01 |
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* | Add disable_jump and fall_damage_add_percent node groups | Perttu Ahola | 2012-09-01 |
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* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
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* | Make shift the default descent control on ladders and when flying | sfan5 | 2012-09-01 |
| | | | | "aux1_descends" setting switches to the old descend control. | ||
* | Don't crash in "unexpected multibyte character"; just print it in log. ↵ | Perttu Ahola | 2012-09-01 |
| | | | | Github #222 | ||
* | Use proper alpha blit in some more texture modifiers | Perttu Ahola | 2012-08-31 |
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* | Properly initialize baseimg for texture modifier ↵ | Perttu Ahola | 2012-08-31 |
| | | | | [combine:WxH:X,Y=filename:X,Y=filename2 | ||
* | Fix black display inside opaque water | Matthew I | 2012-08-31 |
| | | | | | | | | | | | | Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) . | ||
* | Fix github issue #213: Dropping unknown items crashes the game | Perttu Ahola | 2012-08-19 |
| | | | | The items will now just disappear when dropped. | ||
* | Fix crash when furnace is full (minimal game) | Perttu Ahola | 2012-08-12 |
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* | Move chat commands to Lua and remove servercommand.{cpp,h} | Matthew I | 2012-08-12 |
| | | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects | ||
* | Add ban management routines to Lua API | Matthew I | 2012-08-12 |
| | | | | | | | | Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name) | ||
* | Extend Lua API in order to implement chat commands | Matthew I | 2012-08-12 |
| | | | | | | minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects() | ||
* | Remove trailing comma after player list in server status string | Matthew I | 2012-08-12 |
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* | Allow digging of unknown nodes | Matthew I | 2012-08-12 |
| | | | | | | | | This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node). |