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* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
| | | | This permit cleaner access to meshCache and ensure we don't access to it from all the code
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
| | | | This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
| | | | | | | | Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
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* Fix Windows pipelines on Gitlab-CIsfan52021-04-28
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* Fix rotation for falling mesh degrotate nodes (#11159)Wuzzy2021-04-28
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* Add helpful error messages if Irrlicht library / include dir are set ↵sfan52021-04-28
| | | | incorrectly (#11232)
* Update library versions in buildbot (#11229)sfan52021-04-27
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* Rename “Irrlicht” to “IrrlichtMt” in documentationWuzzy2021-04-23
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* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
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* Fix two CMake build issuessfan52021-04-21
| | | | | * PostgreSQL fallback code missed the includes (closes #11219) * build failed when Freetype enabled but not found
* Fix devtest Lua errorsfan52021-04-21
| | | | | fallback_image() was removed in 3e1904fa8c4aae3448d58b7e60545a4fdd8234f3, which was written after this PR but merged before it.
* Look for PostgreSQL library properly and fix CIsfan52021-04-20
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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-20
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
| | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
* GLES fixes (#11205)sfan52021-04-18
| | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
* Isolate library tables between sandbox and insecure envsfan52021-04-18
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* Fix ignored OpenGLES2 include path and cmake warningsfan52021-04-16
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* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
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* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
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* Buildbot changes to allow out-of-tree builds (#11180)sfan52021-04-11
| | | | | | | * Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan52021-04-09
| | | | already (#11152)
* Update German builtin translationWuzzy2021-04-09
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* Update builtin locale filesWuzzy2021-04-09
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* Don't reseed stars when changing star countWuzzy2021-04-09
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* Update Android build configsfan52021-04-09
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* Make edit boxes respond to string input (IME) (#11156)yw052021-04-05
| | | Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
* Add vector.to_string and vector.from_string (#10323)DS2021-04-05
| | | Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
| | | | fixes #11085
* Game: Scale damage flash to max HPSmallJoker2021-04-05
| | | | The flash intensity is calculated proportionally to the maximal HP.
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
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* Devtest: Remove testnodes_show_fallback_imageWuzzy2021-04-05
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* fix(ci): ensure we build on docker only modificationsLoic Blot2021-04-02
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* fix(docker): reduce the number of required libraries on buildLoic Blot2021-04-02
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* fix: use irrlicht fork instead of the standard libraryLoic Blot2021-04-02
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* fix: don't send the whole local context to the docker imageLoic Blot2021-04-02
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* CGUITTFont optimizations (#11136)sfan52021-04-02
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* Sort out cURL timeouts and increase defaultsfan52021-04-02
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* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-02
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* Irrlicht support code maintenancesfan52021-03-31
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* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
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* Block & report player self-interaction (#11137)Lars Müller2021-03-30
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
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* Add entry in features table for degrotate changessfan52021-03-30
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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Update language choices in settingtypes.txt (#11124)Emojigit2021-03-29
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