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* Make ClientInterface::statenames consistent with the state enum againest312015-08-31
| | | | | Fixes minetest.get_player_information segfault due to out of bounds access problems, when compiled as debug build.
* l_mainmenu.h: remove unused l_get_dirlist functionest312015-08-30
| | | | | | | | | | | The commit 8f9af57314f71aae1cc77e13f9996e13015d776d "Add core.get_dir_list" by @ShadowNinja has removed the implementation of the l_get_dirlist function and all its usages from the l_mainmenu.cpp file, but hasn't removed it from the header file. The reason why this hasn't been detected earlier is that C++ has this interesting feature to still make it possible to create instances of classes whose never used private methods are declared but not defined.
* Ores: change ore chance in clusters to better respect clust_num_ores for ↵Gael-de-Sailly2015-08-29
| | | | dense clusters
* Dungeongen: Remove floating framesparamat2015-08-29
| | | | | | | | Preserves the rare unbroken protruding dungeons Fix random range for first room roomplace Fix checked volume for first room 'fits' bool and check for 'untouchable' flag instead of 'inside' Remove 'enable floating dungeons' setting
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
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* Change i++ to ++iDavid Jones2015-08-25
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* Add fgettext_ne as keyword to updatepo.shest312015-08-25
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* Use gettext to "None" of texture pack listRui9142015-08-25
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* Add setting for mods to copy to Android appShadowNinja2015-08-24
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* Fix comment positioning in minetest.conf.exampleonkrot2015-08-24
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* Fix Android build of threading sourcesShadowNinja2015-08-24
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Fix wrong android versionNameest312015-08-21
| | | | Before, android versionName was set to "...13", which made the f-droid build fail.
* Continue with 0.4.13-devest312015-08-20
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* Bump version to 0.4.13est312015-08-20
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* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-20
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* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
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* Remove some emails from credits tabkwolekr2015-08-19
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* Update credits tabkwolekr2015-08-19
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* Fix indianred and indigo of color-stringRui2015-08-19
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* Add Japanese translation of desktop fileRui2015-08-19
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* Client: disable mmdb modstoreest312015-08-19
| | | | | The service isn't online, and on the long term, mmdb will likekly be replaced with other services from the modding community.
* Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est312015-08-19
| | | | | | | | | This bypass had to be re-enabled as some users reported issues, even after the iconv build fix. While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason, and some devices (unrelated from build configuration).
* Fix inventory replace bugest312015-08-19
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* SAPI: Disable unlockable time profilingkwolekr2015-08-18
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* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
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* Remove unused functions.onkrot2015-08-16
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* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
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* Rollback: Fail on bad precondition instead of causing assertion errorkwolekr2015-08-15
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* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
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* Remove unused function from connection.{cpp,h}nerzhul2015-08-15
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* Don't do formspec escaping twice for loading descriptionest312015-08-14
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* game.cpp: Update cached settingsest312015-08-13
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* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-13
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* Add count based unload limit for mapblocksest312015-08-13
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Fix Lua PcgRandomest312015-08-12
| | | | | | | | | | | | | | | | Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
* Treegen: Rename pine tree mapgen aliasparamat2015-08-10
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* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-10
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* Make NetworkPacket respect serialized string size limitskwolekr2015-08-10
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* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
| | | | Also misc. minor cleanups
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
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* Translated using Weblate (German)sfan52015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Update Spanish translation.Diego Martinez2015-08-09
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* Remove unused fileLoic Blot2015-08-09
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* Translated using Weblate (Hungarian)Kisbenedek Márton2015-08-09
| | | | Currently translated at 91.1% (246 of 270 strings)
* Translated using Weblate (Russian)Andrey K2015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)
* Translated using Weblate (German)est312015-08-09
| | | | Currently translated at 100.0% (270 of 270 strings)