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* Play player_damage.ogg when recieving damage and additionally play ↵PilzAdam2013-06-12
| | | | player_falling_damage.ogg when recieving falling damage
* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Bump version to 0.4.7PilzAdam2013-06-06
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* Revert "Fix multiple texture support for animated meshnodes." (broke ↵PilzAdam2013-06-06
| | | | | | existing models) This reverts commit 649dca4d16786ed4e5b74878f56b86dea4f02542.
* Close console when it loses focus but it is still on screenEsteban I. Ruiz Moreno2013-06-05
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* Only add ^[forcesingle to get raw texture if atlas is usedKahrl2013-06-04
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* Fix multiple texture support for animated meshnodes.stujones112013-06-03
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* Corrected segfault when registering new biomes.sweetbomber2013-06-03
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
* Delay deleting replaced textures (m_texture_trash)Kahrl2013-06-03
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* Call m_menumgr->deletingMenu from quitMenu in addition to destructorKahrl2013-06-03
| | | | | | | This fixes the bug where noMenuActive() keeps returning false after closing a menu until the mouse is moved, rendering the keyboard unusable (the_game calls input->clear() every frame when noMenuActive() is false).
* Add Code::Blocks project and build files to .gitignorebcnjr52013-06-03
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* Replace c55.me linksKahrl2013-06-03
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* Fix missing find_path and line_of_sightsapier2013-06-01
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* Fix some nullptr exceptions when handling invalid node inventoriesMetaDucky2013-06-01
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* Translated using Weblate (French)Ilya Zhuravlev2013-06-01
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* Merge remote-tracking branch 'origin/master'Weblate2013-06-01
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| * Fix minetest.get_inventory(loc) always returning nil for "node" type locMetaDucky2013-06-01
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| * Fix editbox default text being pre-selected in some casesMetaDucky2013-06-01
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| * Generate debug HUD text with ostringstream instead of snprintf.Kahrl2013-06-01
| | | | | | | | This should fix #730.
| * Liquid adjusting: continue to dropproller2013-05-31
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| * Bugfix: Update formname on showing new formspec while already one shownsapier2013-05-26
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| * Fixed wrongly named invref:get_location() table members for nodes.MetaDucky2013-05-26
| | | | | | | | Makes the result compatible with the minetest.get_inventory(location) param.
| * Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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| * Higher resolution menuheaderPilzAdam2013-05-25
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| * Fix itemstack:add item not working correctsapier2013-05-25
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| * Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
| * Predict param2 of facedir nodes and attachment of attached_node nodesPilzAdam2013-05-24
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| * Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija2013-05-22
| | | | | | | | group connect_to_raillike
| * Fix disappearing of wielditemPilzAdam2013-05-21
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| * Log non-fatal mod name conflict to actionstream instead of errorstreamKahrl2013-05-21
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| * Dont animate changing wielditem from hand to handPilzAdam2013-05-20
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| * Add menu_header.png and remove old, unused texturesPilzAdam2013-05-20
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| * Fix typo in particle spawningMetaDucky2013-05-20
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| * Save settings after dropping main menuelagin2013-05-20
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| * Fix link in minetest.conf.exampleRuss2013-05-20
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| * Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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| * Fix lava damage on player's upper bodykwolekr2013-05-19
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| * Fix nearly all warningskwolekr2013-05-19
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| * Allow nil as puncher e.g. to do damage by tntsapier2013-05-20
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| * Add a little animation when changing the wielded itemPilzAdam2013-05-20
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| * Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
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| * Fix EmergeThread names in logKahrl2013-05-19
| | | | | | | | Concatenate the thread id as string instead of adding it to the pointer
| * Write mods that are not in world.mt into it at world startupPilzAdam2013-05-19
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| * Dont load mods that have no entry in world.mtPilzAdam2013-05-19
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| * Install mods/mods_here.txt instead of mods/minetest/mods_here.txtPilzAdam2013-05-19
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| * Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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| * Fix regression of world loading caused by 81c863ackwolekr2013-05-19
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| * New modsystemPilzAdam2013-05-19
| | | | | | | | | | Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
| * Remove survival and build from CMakeLists.txtPilzAdam2013-05-18
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