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* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
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* Call this 0.4.dev-20120122-1Perttu Ahola2012-01-22
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* Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola2012-01-22
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* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; ↵Kahrl2012-01-22
| | | | scriptapi.cpp: drops -> drop
* tool and ToolItem apply item aliasesKahrl2012-01-22
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* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-22
| | | | legacy_wallmounted
* cleanupKahrl2012-01-22
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* Create node metadata when placing nodes againKahrl2012-01-22
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* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* Fix inventory glitch when connecting as new userKahrl2012-01-14
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* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit ↵Kahrl2012-01-13
| | | | annoying (even in single player).
* Tool progress bar tweakingKahrl2012-01-12
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Call this 0.4.dev-20120106-1Perttu Ahola2012-01-06
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* Fix key change menu a bitPerttu Ahola2012-01-06
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* ObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Perttu Ahola2012-01-06
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* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
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* Add missing checks to texture cachingPerttu Ahola2012-01-04
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* Limit range of ABM timer initial value randomizationPerttu Ahola2012-01-03
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* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
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* Initialize ABM timer to random value to spread processingPerttu Ahola2012-01-02
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* Fix ABM trigger chance being often way too highPerttu Ahola2012-01-02
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* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
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* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
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* Add name field to registered entitiesPerttu Ahola2012-01-02
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* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
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* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
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* Call this 0.4.dev-20120102-1Perttu Ahola2012-01-02
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* Make text area in message dialog a bit largerPerttu Ahola2012-01-02
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* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
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* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
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* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-02
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* Improve mini Lua referencePerttu Ahola2012-01-02
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* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
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* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
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* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
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* Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola2012-01-02
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* Add minetest.get_inventory(location), untestedPerttu Ahola2012-01-02
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* A small robustness addition to ItemStackPerttu Ahola2012-01-02
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* Rename InvStack to ItemStackPerttu Ahola2012-01-02
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* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Add default: to everything in default/init.lua (...hopefully doesn't break ↵Perttu Ahola2012-01-01
| | | | anything)
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
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* Correctly pop stuff from the Lua stack in script_load()Perttu Ahola2011-12-31
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* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-28
| | | | | | | IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
* Fix mirrored sign texturePerttu Ahola2011-12-28
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* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
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