Commit message (Collapse) | Author | Age | |
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* | Bump protocol to 26 | est31 | 2015-07-24 |
| | | | | | | | This was needed due to the TileDef serialisation changes. Originally it has been planned to also add utf-8 based chat to 26, but chat changes aren't final yet, so they are done in one change, after the release, and not two small ones, causing us having to be compliant to three versions of the packet. | ||
* | Update my name | Novatux | 2015-07-24 |
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* | Optional reconnect functionality | est31 | 2015-07-23 |
| | | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting. | ||
* | Fix issues with light of attached CAOs | RealBadAngel | 2015-07-23 |
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* | Add note that chat messages can be marked as handled. | Robert Zenz | 2015-07-22 |
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* | Conf.example: Update mgv7 noise parameters | paramat | 2015-07-22 |
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* | Mgv7: Use density noise + density gradient for mountain terrain | paramat | 2015-07-21 |
| | | | | Tune and optimise noise parameters | ||
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
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* | Fix crash in mainmenu when loaded subgame does not have a "menu" directory | sfan5 | 2015-07-21 |
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* | Clarify docs for auth.cpp method | est31 | 2015-07-21 |
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* | Ask auth handler to create auth when a default password is set | est31 | 2015-07-21 |
| | | | | | -> Fix server crash with protocol >=25 if a default password is set. -> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler | ||
* | Document game main menu image system | est31 | 2015-07-21 |
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* | Allow random menu images for subgames | sfan5 | 2015-07-21 |
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* | Remove profiler.h include where it's not needed. Remove some unreachable and ↵ | Loic Blot | 2015-07-21 |
| | | | | very old code | ||
* | Added get_player_velocity() method. Fixes #1176 | Elia Argentieri | 2015-07-20 |
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* | MoveItemSomewhere double bugfix | est31 | 2015-07-19 |
| | | | | | | -> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself. -> Fix bug where MoveSomewhere would needlessly call callbacks. -> Remove trailing whitespaces | ||
* | Cavegen: Mgv6: No small caves entirely above ground | paramat | 2015-07-19 |
| | | | | | Mgv5/mgv7: Remove 'should make cave hole' feature Remove ravine code | ||
* | Refactor particle code to remove the while loops | TeTpaAka | 2015-07-18 |
| | | | | Replaces while loops with proper getfield calls | ||
* | Update toolchain_mingw64.cmake | Rui | 2015-07-18 |
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* | Add antialiasing UI setting | Mark Schreiber | 2015-07-18 |
| | | | | | | | | | The Irrlicht engine supports antialiasing, and Minetest already supports saving an antialiasing setting in its configuration file. However, Minetest lacked UI elements to set this setting, and previously the only way to enable the feature was by hand-editing the configuration file. Add a drop-down menu that can enable antialiasing. | ||
* | Add ability to specify coordinates for /spawnentity | Marcin | 2015-07-18 |
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* | Make acc and vel deprecated in add_particle and search for acceleration and ↵ | TeTpaAka | 2015-07-18 |
| | | | | | | velocity instead The doc and the actual behaviour differed. | ||
* | Fix a typo in comment of CMakeLists.txt | D Laboratory | 2015-07-18 |
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* | Change texture pack description file name | ExcaliburZero | 2015-07-18 |
| | | | | | | Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs. Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated. | ||
* | Fix invisible player when the attached entity is removed | TeTpaAka | 2015-07-18 |
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* | Display an access denied message when client detects a server timeout | Kahrl | 2015-07-17 |
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* | Run updatepo.sh | est31 | 2015-07-17 |
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* | Translated using Weblate (Turkish) | Michal Čihař | 2015-07-17 |
| | | | | Currently translated at 100.0% (269 of 269 strings) | ||
* | Translated using Weblate (Japanese) | Rui | 2015-07-17 |
| | | | | Currently translated at 100.0% (264 of 264 strings) | ||
* | Translated using Weblate (Japanese) | sfan5 | 2015-07-17 |
| | | | | Currently translated at 100.0% (264 of 264 strings) | ||
* | Translated using Weblate (Korean) | Tae Lim Kook | 2015-07-17 |
| | | | | Currently translated at 1.7% (4 of 235 strings) | ||
* | Translated using Weblate (Japanese) | Tae Lim Kook | 2015-07-17 |
| | | | | Currently translated at 100.0% (264 of 264 strings) | ||
* | Translated using Weblate (French) | Jean-Patrick G | 2015-07-17 |
| | | | | Currently translated at 99.1% (233 of 235 strings) | ||
* | Translated using Weblate (Italian) | Michal Čihař | 2015-07-17 |
| | | | | Currently translated at 82.5% (194 of 235 strings) | ||
* | Server kicks: make messages configurable, cache wstring | est31 | 2015-07-17 |
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* | Kick players when shutting down server and there is a crash due to a Lua ↵ | nerzhul | 2015-07-16 |
| | | | | stack exception | ||
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
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* | Make serialization error message translatable | Kahrl | 2015-07-14 |
| | | | | Also don't show "probably running a different version" message in simple singleplayer mode | ||
* | connection.cpp: remove unused constructor | Loic Blot | 2015-07-14 |
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* | Increase limit of serialized long strings | kwolekr | 2015-07-14 |
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* | Remove raw message output on AOM deserialization failure | kwolekr | 2015-07-13 |
| | | | | Improve TOCLIENT_ACTIVE_OBJECT_MESSAGES robustness for handling invalid data | ||
* | Add more robust error checking to deSerialize*String routines | kwolekr | 2015-07-13 |
| | | | | | Add serializeHexString() Clean up util/serialize.cpp | ||
* | Minimal: Remove recently added unnecessary nodes | paramat | 2015-07-14 |
| | | | | Fix 'is ground content' for some nodes | ||
* | Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgames | paramat | 2015-07-13 |
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* | Fix remnant bugs on mainmenu | jp | 2015-07-10 |
| | | | | | - Stop attempting to start a world when no world's created/selected in server tab - Better world's indexes handling between subgames lists | ||
* | Fix damage flash when damage disabled | kwolekr | 2015-07-10 |
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* | Misc. minor fixes | kwolekr | 2015-07-10 |
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* | Little coding style fix on porting.h | Loic Blot | 2015-07-10 |
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* | Settings: pass name to callbacks by reference | est31 | 2015-07-09 |
| | | | | Spare some copies. | ||
* | Update clouds enable_3d_clouds when setting changed | est31 | 2015-07-09 |
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