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* Merge support for anaglyph stereoPilzAdam2012-12-01
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| * Add anaglyph settings to minetest.conf.exampleMirceaKitsune2012-11-13
| * Default anaglyph to 0.1MirceaKitsune2012-11-13
| * Anaglyph stereo support, created by xyzMirceaKitsune2012-11-13
* | Add the ability for client to check if image existsPerttu Ahola2012-11-30
* | Log /grant and /revoke command usageDannyDark2012-11-30
* | Make dragged itemstack following the mouse cursor much smootherJürgen Doser2012-11-30
* | Ignore directories beginning with a "." when searching for modsMatthew I2012-11-30
* | Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola2012-11-30
* | Add shutdown hook interface to Lua APIMatthew I2012-11-30
* | Add congestion control settings to minetest.confPerttu Ahola2012-11-29
* | Full protocol 13 compatibility on server sidePerttu Ahola2012-11-29
* | Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola2012-11-29
* | Allow server to accept protocol 13 clients altough they don't work too wellPerttu Ahola2012-11-29
* | Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* | Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
* | unit test: TestNodedefSerializationPerttu Ahola2012-11-29
* | Modify new ObjectProperties format to such that 0.4.3 will eat itPerttu Ahola2012-11-29
* | Fix Taoki's messed up generic object command idsPerttu Ahola2012-11-29
* | Change version to 0.4.4-dev because... ehm... why it wasn't that already?Perttu Ahola2012-11-29
* | Fix head shifting downards in glass, nodeboxes...Calinou2012-11-28
* | Fix mesh glitches on MapBlock boundariesPerttu Ahola2012-11-27
* | Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola2012-11-27
* | Fix forgotten material properties for meshes (also seems to have been forgott...MirceaKitsune2012-11-27
* | Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-26
* | Use wielditem drawtype for all nodes in item_entityPilzAdam2012-11-26
* | Remove unnecessary util/serialize.h from content_mapblock.cppPerttu Ahola2012-11-26
* | Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)Perttu Ahola2012-11-26
* | Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* | Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26
* | Proper versioning of new network-serialized stuffPerttu Ahola2012-11-26
* | New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
* | Fix LuaEntitySAO::getClientInitializationData() and bump the related versionPerttu Ahola2012-11-26
* | Bump version to 0.4.4 as this isn't compatible with 0.4.3Perttu Ahola2012-11-26
* | Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedPerttu Ahola2012-11-25
* | RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* | A bunch of fixesMirceaKitsune2012-11-25
* | Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...MirceaKitsune2012-11-25
* | Fix more things I forgot for attached players. Such players will now properly...MirceaKitsune2012-11-25
* | Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* | Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* | Enable client-side attachments, add detachment codeMirceaKitsune2012-11-25
* | Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* | Complete the attachment framework.MirceaKitsune2012-11-25
* | Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* | Get the new animation framework properly workingMirceaKitsune2012-11-25
* | Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* | Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* | Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* | Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25