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* Android: Fix crash while loading main menu (#5736)red-0012017-05-09
| | | Broken by 43d1f37
* Add cancel button to password change menu. (#5720)red-0012017-05-09
| | | | * Add cancel button to password change menu.
* Move Pilzadam to previous developers. (#5735)Auke Kok2017-05-09
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* Revert custom player collision box and step height commitsparamat2017-05-09
| | | | | These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
* read_schematic_replacements: ensure fields are strings (#5726)Loïc Blot2017-05-08
| | | | | | | | * read_schematic_replacements: ensure fields are strings add a type check before reading strings on read_schematic_replacements deserializer * throw LuaError instead of asserting the whole client
* Custom step height: Fix implementationparamat2017-05-08
| | | | | | | | | | | Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that made climbing out of water difficult due to an incorrect value of the step height when not 'touching ground'. It also incorrectly multiplied the custom stepheight by BS, resulting in being able to step-up 2 nodes if set to the default of 0.6, or even 0.3. Also the implementation was wrong because it customised the step height when not 'touching ground', this step height is for a slight rise when catching the edge of a node during a jump, and should always remain at 0.2 * BS.
* Shaders: Remove unused water surface shaderparamat2017-05-08
| | | | | | | | | | Also remove hardcoded MTGame node. The 'water surface shader' was duplicated shader code in preparation for intended new water surface shaders. For development purposes the MTGame node 'default:water_source' had it's top tile assigned to 'water surface shader'. Due to shader duplication this commit does not cause any change to shader behaviour.
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
| | | | | | | | | | * Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
* LINT fix since d0678948165768472fc940c03e78cba787f49ea5Loic Blot2017-05-07
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* Player properties: Set correct default collisionboxparamat2017-05-07
| | | | | | | | | Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines.
* Replace occurrence of luaL_reg in l_camera.cppT0ny22017-05-07
| | | | | Related to commit 41c5483. Replace an occurrence of luaL_reg in src/script/lua_api/l_camera.cpp (added by commit de028fc).
* Fix myfloor(0.0)ShadowNinja2017-05-06
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* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
| | | | | I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
* Make the player collisionbox settableTeTpaAka2017-05-06
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* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Fix codestyle since CSM Camera APILoic Blot2017-05-06
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* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
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* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
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* [CSM] add `on_item_use` (#5544)red-0012017-05-06
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* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
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* [CSM] Add camera API (#5609)bigfoot5472017-05-05
| | | | | | | * [CSM] Add camera API roper rebase & squash * Address nerzhul's review
* Clouds API: Fix yellow clouds at dawn and dusk (#5707)Paramat2017-05-05
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* Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2Loic Blot2017-05-05
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* Fix Android build (#5706)Wayward One2017-05-05
| | | | * Fix Android build
* Save minetest screen width/height options when modified (#5683)Loïc Blot2017-05-05
| | | | | | | | * Save minetest screen width/height options when modified * Add autosave_screensize setting (default true) * Fix @SmallJoker comments
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04
| | | | | * Add option to also check the center to `find_node_near`
* Translated using Weblate (Esperanto)yellowcrash102017-05-04
| | | | Currently translated at 31.9% (293 of 918 strings)
* Translated using Weblate (Italian)Michele Mainardi2017-05-04
| | | | Currently translated at 96.0% (882 of 918 strings)
* Translated using Weblate (Portuguese)Mário2017-05-04
| | | | Currently translated at 66.9% (615 of 918 strings)
* Translated using Weblate (Belarusian)Viktar Vauchkevich2017-05-04
| | | | Currently translated at 100.0% (918 of 918 strings)
* Translated using Weblate (Spanish)David Capello2017-05-04
| | | | Currently translated at 58.0% (533 of 918 strings)
* Translated using Weblate (Spanish)Laura Arjona Reina2017-05-04
| | | | Currently translated at 57.9% (532 of 918 strings)
* Added translation using Weblate (Swedish)metarmask2017-05-04
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* Translated using Weblate (Japanese)BreadW2017-05-04
| | | | Currently translated at 49.6% (456 of 918 strings)
* Translated using Weblate (Japanese)monolifed2017-05-04
| | | | Currently translated at 49.4% (454 of 918 strings)
* Translated using Weblate (Russian)Andrey K2017-05-04
| | | | Currently translated at 60.1% (552 of 918 strings)
* Translated using Weblate (Turkish)monolifed2017-05-04
| | | | Currently translated at 93.6% (860 of 918 strings)
* Translated using Weblate (Malay)Muhammad Nur Hidayat Yasuyoshi2017-05-04
| | | | Currently translated at 54.9% (504 of 918 strings)
* Remove CMAKE -ffast-math flag from OSX/FreeBSDVaughan Lapsley2017-05-04
| | | | | | | | Fixes issue: #4274 I have tested on MacOS 10.12.4 Requires testing on: FreeBSD, Windows and Linux which I do not have access to.
* LINT fix since cloud API mergeLoic Blot2017-05-04
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* Directional coloured fog: Fix order of SColor componentsparamat2017-05-04
| | | | | 'video::SColor pointcolor' was initialised with order RGBA instead of ARGB. No change in behaviour as 'm_bgcolor' has alpha 255.
* Clouds: Fix reddish clouds. Add missing alpha updateparamat2017-05-04
| | | | | Fix accidental swap of red and blue components that caused reddish clouds Add missing update of alpha in remoteplayer.cpp
* Add function to get server info.red-0012017-05-04
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* Fading soungs: Fix client crash on older serversSmallJoker2017-05-03
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* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
| | | | | | | Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).
* Sneak: Improve and fix various thingsSmallJoker2017-05-03
| | | | | | Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
* Sound API: Add fading soundsBrandon2017-05-03
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* Add clouds APIBen Deutsch2017-04-30
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* Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot2017-04-29
| | | | | | | | | | | | | | | * Optimize updateFastFaceRow processing by removing some TileSpec copy It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5% getTileInfo also reduced from 27% to 23% * makeFastFace should use a const ref too this trigger a const pointer need in the underlying function Also fix some code style and prevent calculating 4 times the same position at a point * Reduce a comparison cost for lights in updateFastFaceRow
* Fix visual slide issue with set_detach, fixes #5620shivajiva1012017-04-29
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