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Author
Age
*
LuaSettings: Sanitize setting name strings
kwolekr
2014-11-30
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Fix segfault at exit caused by non grabbed font
Kahrl
2014-11-30
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settings: Add setting groups and multiline entries
kwolekr
2014-11-30
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Make hud use fontengine too
sapier
2014-11-30
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Scale form elements consistently
Zefram
2014-11-30
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Implement proper font handling
sapier
2014-11-30
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noise: Throw exception on noise allocation failure
kwolekr
2014-11-29
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Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
SmallJoker
2014-11-29
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Improve Lua API documentation
Ciaran Gultnieks
2014-11-28
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Update minetest.po (Japanese)
Rui
2014-11-28
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Fix regression with command line --go option
Craig Robbins
2014-11-28
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Add minetest.copy_table(table) To get rid off the "table references"
SmallJoker
2014-11-27
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Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
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Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
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EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
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added enable_build_where_you_stand option
Sokomine
2014-11-27
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Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
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Fix some undeclared global variables
Craig Davison
2014-11-26
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Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
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Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
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Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
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Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
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Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
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Adjust the values of dirs1 and dirs2 so that rotate_and_place orients texture...
dvere
2014-11-25
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Make duplicate warning checks file and line specific
ShadowNinja
2014-11-23
*
Fix console spaming by debug function on mod checking for global variable to ...
sapier
2014-11-23
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
*
Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
*
refactor main.cpp
Craig Robbins
2014-11-23
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
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Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
*
Update credits menu
ShadowNinja
2014-11-21
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serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
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Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
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Optimise getTileInfo()
Craig Robbins
2014-11-21
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Mgv5 1 up 1 down overgeneration for biome surface continuity
paramat
2014-11-20
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Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
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Simplify loading of Android version of menu
ShadowNinja
2014-11-20
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Fix leaking global in texture pack menu
ShadowNinja
2014-11-20
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
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Clean up rollback
ShadowNinja
2014-11-19
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Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
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Add strict module
ShadowNinja
2014-11-19
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Tweak core.serialize
ShadowNinja
2014-11-19
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Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
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Fix Belarusian translation header
ShadowNinja
2014-11-19
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Add gettext to Travis build
ShadowNinja
2014-11-19
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Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
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Fix indonesian language errors
SmallJoker
2014-11-18
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Update Indonesian Language
srifqi
2014-11-18
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