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* Fix rename modpack button not working, fixes #1019Sfan52013-11-23
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* Run updatepo.shPilzAdam2013-11-23
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-23
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* Translated using Weblate (Russian)Anton Tsyganenko2013-11-23
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* Translated using Weblate (Polish)Maciej Kasatkin2013-11-23
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* Translated using Weblate (Czech)Jakub Vaněk2013-11-23
| | | | Myslím, že se jedná o IME Convert klávesu: http://msdn.microsoft.com/en-us/library/system.windows.input.key.aspx
* Translated using Weblate (Romanian)King Artur2013-11-23
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* Translated using Weblate (Czech)Jakub Vaněk2013-11-23
| | | | Myslím, že se jedná o IME NonConvert klávesu: http://msdn.microsoft.com/en-us/library/system.windows.input.key.aspx
* Translated using Weblate (Czech)Frantisek Simorda2013-11-23
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-23
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-23
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* Translated using Weblate (Spanish)Pablo Lezaeta2013-11-23
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* Translated using Weblate (Czech)Petr Hála2013-11-23
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-23
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* Translated using Weblate (Czech)Heisenberg CZE2013-11-23
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* Translated using Weblate (Czech)Petr Hála2013-11-23
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* Fix invalid escape sequence in database migration codeKahrl2013-11-23
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* Prevent enabling Shaders if Direct3D is usedSfan52013-11-23
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* Fix crash when pressing Enter key in formspec menuKahrl2013-11-23
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* Fix usage of 'minetest' where 'engine' was intendedShadowNinja2013-11-21
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
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* LuaVoxelManip: Update parameter index of set_lighting()kwolekr2013-11-21
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* Mapgen V6: Respect water_level settingkwolekr2013-11-21
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* Fix modmanager screenshot pathBlockMen2013-11-19
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* fix gettext compile issues under win32MetaDucky2013-11-18
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
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* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
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* Revert patch 58f036ad1 that causes object duplication (which tried to fix ↵Perttu Ahola2013-11-17
| | | | objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
* Fix Result of processed Request was written to invalid (non existent) ↵sapier2013-11-17
| | | | ResultQueue if requesting thread timed out before
* Add missing RequestQueue docsapier2013-11-17
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* Fix multicaller support in RequestQueuesapier2013-11-17
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* Do the same for LevelDB interfacekwolekr2013-11-17
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* Handle blank blocks in databasekwolekr2013-11-17
| | | | Fix screwed-up indentation
* Revert "Don't use msvc libs for mingw build"kwolekr2013-11-17
| | | | This reverts commit 3985c01ad71159b888677d0fe2019d7a05debeed.
* Replace print()s with minetest.log() in builtinPilzAdam2013-11-17
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* Prevent shaders from being created when disabledkwolekr2013-11-17
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* Add CURL_DLL search to show up CURL_DLL in cmake gui and don't silently ↵sapier2013-11-17
| | | | ignore missing CURL_DLL
* Don't use msvc libs for mingw buildsapier2013-11-17
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* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ↵kwolekr2013-11-17
| | | | | | | | name if decolist is used Fix warning message for spawnby nodes Prevent type-punning warning caused by casting enum to int
* Actually fix weatherkwolekr2013-11-17
| | | | The real problem was that MapBlocks were not activated before getting sent to the client
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Fix formspec background padding when clippedBlockMen2013-11-14
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* Improved default settings for floatland perlin noise 1. Larger, more ↵proller2013-11-14
| | | | detailed floatlands.
* Fix compiling with 32bit MinGWSfan52013-11-12
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* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-11
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* Disable localization workaround in serversapier2013-11-11
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
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