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* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-24
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* Add rotation for plantlike drawtype.RealBadAngel2014-07-22
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* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-20
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* Remove vector assertionsShadowNinja2014-07-19
| | | | | These were initially added to get tracebacks for invalid vector errors, but it didn't work and tracebacks have since been properly fixed in the core.
* Speedup mapblock_meshRealBadAngel2014-07-17
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* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-17
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* Fix texture hack in fences.RealBadAngel2014-07-17
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* Fix error handling on inconsistent client ready messagesapier2014-07-16
| | | | Fix android makefile to provide a correct dummy githash if detection fails
* Make tooltip_show_delay=0 workZefram2014-07-16
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* Permit non-integer sizes for item_image[]Zefram2014-07-16
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* Fix indexing error in timer processingZefram2014-07-16
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* Fix flipped textures for drawtype "glasslike"sapier2014-07-16
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* Add srollbar formspec elementsapier2014-07-16
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* Fix android build after removal of indev and math mapgensapier2014-07-16
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* Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Novatux2014-07-13
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* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
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* Remove proller from creditsproller2014-07-12
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* Remove indev mapgenproller2014-07-12
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* Remove math mapgenproller2014-07-12
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* Update default control documentationBlockMen2014-07-07
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* Switch back repository to dev-mode after 0.4.10 release.sapier2014-07-07
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* Faces shading fixesRealBadAngel2014-07-07
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* Don't copy back already generated blocks on map generationkwolekr2014-07-07
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* Don't unload blocks if save failedkwolekr2014-07-07
| | | | Improve error handling in saveBlock()
* Fix regression in leveldb backendsapier2014-07-07
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* Update version numbers for 0.4.10sapier2014-07-06
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* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
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* Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier2014-07-06
| | | | mapblock there
* Improve error reporting in leveldb backendsfan52014-07-06
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* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵Perttu Ahola2014-07-06
| | | | a0f78659f31abd)
* Fix errors/warnings reported by valgrindsfan52014-07-06
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* Fix memory leak in EmergeManagerPilzAdam2014-07-06
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* Fix warnings reported by clangsfan52014-07-06
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* Fix typos in doc/lua-api.txtsfan52014-07-05
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* Remove FPS from being next to the version stringPerttu Ahola2014-07-05
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* Fix typo in doc/lua_api.txtKahrl2014-07-05
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* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
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* Fix inversion of full_punch_intervalNovatux2014-07-02
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* Move master server to seperate repositoryShadowNinja2014-06-30
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* Fix regression in light calculationsapier2014-06-30
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* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
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* Fix server list boolean typing and alignmentShadowNinja2014-06-30
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* Add support for multipart/form-data to HTTPFetch for server announcingShadowNinja2014-06-30
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* Masterserver: Fix compiling servers.jstproller2014-06-30
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* Add redis options to documentationsfan52014-06-29
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* Copy zlib and freetype dll to windows package toosapier2014-06-29
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Don't spam server console on player/playersao error but just drop the ↵sapier2014-06-29
| | | | affected client
* Glasslike_framed drawtype rework.RealBadAngel2014-06-29
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* OS X compatibility fixesMartin Doege2014-06-29
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