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* Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15
| | | | (because hitting them doesn't work for some unknown reason)
* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* Handle death and respawn betterPerttu Ahola2011-10-15
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* Set a better version numberPerttu Ahola2011-10-15
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* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* Lock mutex when accessing m_env in Server::~ServerPerttu Ahola2011-10-14
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* In CMake scripts: New version number, fix MSVC stuffPerttu Ahola2011-10-14
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
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* minetestmapper: Fix the way ylist is computed, use cStringIO instead of ↵Kahrl2011-09-27
| | | | rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'.
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Fixed merge issues with saplings, ready to pull now!Mark Holmquist2011-09-23
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| * Fixed saplings growing into trees (thanks so much, Kahrl!)Mark Holmquist2011-09-23
| | | | | | | | Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
| * Adding sapling textureMark Holmquist2011-09-23
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| * Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* | minetestmapper speed tweaks (kahrl & JacobF)Perttu Ahola2011-09-26
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* | Add apple color to minetestmapper and fix cactus colorPerttu Ahola2011-09-26
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* | Fix minetestmapper.pyPerttu Ahola2011-09-26
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* | Merge remote-tracking branch 'kahrl/sectors2sqlite-fix'Perttu Ahola2011-09-26
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| * | Support Python 2 and 3 in sectors2sqlite.py.Kahrl2011-09-26
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| * | Fix processing of blocks below y=0 in sectors2sqlite.py.Kahrl2011-09-26
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* | | Rotate wielded tool the right way and modify axe graphics accordinglyPerttu Ahola2011-09-26
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* | | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded ↵Perttu Ahola2011-09-26
| | | | | | | | | | | | | | | | tool movement when walking and tweak stuff a bit
| * | | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵Kahrl2011-09-21
| | | | | | | | | | | | | | | | and refactored some other code into calls of that
| * | | reduce view bobbing slightlyKahrl2011-09-21
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| * | | Create a separate scene manager for the wielded tool. This fixes the ↵Kahrl2011-09-21
| | | | | | | | | | | | | | | | glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
| * | | fix a numerical problem, but tool is still jitteryKahrl2011-09-20
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| * | | Fix jittery view bobbing at large map coordinates again. Wielded tool still ↵Kahrl2011-09-20
| | | | | | | | | | | | | | | | has problems there
| * | | Digging animationKahrl2011-09-20
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| * | | fix some normalsKahrl2011-09-19
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| * | | Wielded tool updates, leaves and glass work nowKahrl2011-09-19
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| * | | Convert any inventory item into a mesh, bring back ↵Kahrl2011-09-19
| | | | | | | | | | | | | | | | InventoryItem::getImageRay(), some const-correctness fixes
| * | | Added sprite extruderKahrl2011-09-19
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| * | | trying some view bobbing changesKahrl2011-09-18
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| * | | Oops, up vector is needed.Kahrl2011-09-18
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| * | | This looks more like MC view bobbing, but still not even closeKahrl2011-09-18
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| * | | Revert some changes that could lead to slower map transfer and increaed ↵Kahrl2011-09-16
| | | | | | | | | | | | | | | | network load.
| * | | Made wielded tool move slightly (and smoothly) during view bobbing. Making ↵Kahrl2011-09-15
| | | | | | | | | | | | | | | | the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
| * | | View bobbing is slower in the water.Kahrl2011-09-15
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| * | | inventory displays tool breakage bar againKahrl2011-09-08
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| * | | trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
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| * | | attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ↵Kahrl2011-09-08
| |\ \ \ | | | | | | | | | | | | | | | doesn't work right yet
| | * | | Display which tool the player is holdingJacobF2011-09-07
| | | | | | | | | | | | | | | | | | | | And some simple animation when trying to dig...
| * | | | minor view bobbing improvementsKahrl2011-09-08
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| * | | | make it slightly less annoying :o)Kahrl2011-09-08
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| * | | | Implemented view bobbing (testing simple lemniscate shape)Kahrl2011-09-08
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| * | | | Commented out debug statements againKahrl2011-09-08
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| * | | | Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | | | | | | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.